All Gadgets
![FPS Player Controller [C#] hero image](https://raw.githubusercontent.com/PolarBears-studio/player-controller/main/media/player-controller-logo.png)
FPS Player Controller [C#]
by polarbearsstudio
Plug & Play First-Person Controller for Godot 4.4+ Just drag, drop, and you're ready to go FPS-style! This first-person character controller is tailor-made for developers who want solid, smooth, and satisfying movement right out of the box. Core Features That Feel Great • Movement – Smooth walking, running, and turning that feels intuitive and responsive • Jumping, crouching, and smooth crouch jumps! • Automatic handling of low height bumps and obstacles – Automatically adjusts your character’s movement to smoothly handle low height bumps and small obstacles • Automatic stair climbing – walk up and down step-shaped terrain effortlessly • Health, damage, and death – complete with dramatic shader effects • Head-bump protection – jump without getting stuck in ceilings • Bobbing movement – immersive bounce while walking, crouching, and sprinting to bring your character to life • No mesh invasion – tight collision keeps your player out of walls, floors, and ceilings where they don’t belong • Developer API – Fully customizable! Access key functions through an easy-to-use API to tweak or extend the controller to fit your project needs Built by devs, for devs — clean, extendable, and battle-tested. Just drop it into your scene and go! Perfect for FPS games, exploration projects, or rapid prototyping. Read the docs in here: https://polarbears-studio.github.io/player-controller/ Also, we have a discord server where you can ask us questions regarding player controller: https://discord.gg/GfD3wN7vZb

Inventory System Example
by oen44
Update 2.0 - Added Character Panel with equipment slots - Character Panel and Inventory Panel can be moved by dragging title bar - Added slot and item types (eg. boots can't be equipped on helmet slots) - Added Sort by Rarity button to Inventory panel - Increased default amount of inventory slots to 45 - Added scrollbar to slots - Added custom item tooltip - Added "Add Item" button to add random item with random rarity - Items can be equipped and deequipped using Right Mouse Button - Improved...

Segmented Display 2D
by ibadullah
This is a Simple Sci-Fi segmented display with 13 segments. This design is my own. For Queries, mail me at [email protected].

JSON Atlas Texture
by nicksteingames
Adds a small class based on `AtlasTexture' that allows you to use `.json` files for sprite sheets

Visibility Collision Shape Editor
by pattyhoswell
Show/Hide visibility of collision shape in the editor (Also works by layers)

Visual Shader Node Library
by maujoe
A collection of additional shader nodes ( + examples) that can be used in the visual shader editor to achieve common tasks faster. Installation: Just download into your projekt folder. The nodes are automatically added to shader editor. Example materials can also be found in the examples folder. Changelog 1.1: New Nodes: - Screen Space Refraction (GLES 3 only) - Read Normal Map - Various Noise nodes Changelog 1.2: New Nodes: - signed distance field (SDF) operator nodes (procedural shapes and ...

dolly-gd
by florianvazelle
Composable rig camera

Scene Manager
by glassbrick
Plugin for easy screen transitions and node references. (More features to come in the future!) Just install and use it directly in your code: SceneManager.change_scene('res://demo/test.tscn') (Make sure the plugin is enabled in Project -> Project Settings -> Plugins) We also have more customization options! SceneManager.change_scene( 'res://demo/test2.tscn', { "pattern": "scribbles", "pattern_leave": "squares" } ) Read the full API docs at the Github page!

GodotMouseCoordinates 2D
by crayonape
An addon to display mouse coordinates

GDScript Input Field Plugin
by blujai831
Provides an input field in the editor output panel for executing arbitrary GDScript in a REPL-like fashion.

Untrue Organization Classes
by potassiumshot
Adds organizational classes like the GameRoot node, the LevelRoot node, or the GameMode resource, in order to facilitate making the base structure for a game. It is lightly inspired by Unreal, hence the name. This plugin adds the GameRoot, which is the main node of the game, and can load levels with transitions; The LevelRoot, which contains a GameMode; The GameMode, which is extensible, and has references to optional scenes for the player character, camera and controller, as well as a hud fo...

Scene 3D
by fastxz
Scene Tools is an editor plugin for Godot 4.3+ to help you with editing your 3D levels and quick prototyping. It currently only supports asset placement. 0.8.2 changelog: * Updated to work with Godot 4.3 How to use 1. After enabling the plugin, open the "Collections" tab at the bottom of the window. 2. First, you will have to create a collection. Click "File", select "New collection", enter its name and click "Create". 3. Save the file somewhere in your project. If you want to remove collecti...