All Gadgets

Scene Manager
by glassbrick
Plugin for easy screen transitions and node references. (More features to come in the future!) Just install and use it directly in your code: SceneManager.change_scene('res://demo/test.tscn') (Make sure the plugin is enabled in Project -> Project Settings -> Plugins) We also have more customization options! SceneManager.change_scene( 'res://demo/test2.tscn', { "pattern": "scribbles", "pattern_leave": "squares" } ) Read the full API docs at the Github page!

GodotMouseCoordinates 2D
by crayonape
An addon to display mouse coordinates
GDScript Input Field Plugin
by blujai831
Provides an input field in the editor output panel for executing arbitrary GDScript in a REPL-like fashion.

Untrue Organization Classes
by potassiumshot
Adds organizational classes like the GameRoot node, the LevelRoot node, or the GameMode resource, in order to facilitate making the base structure for a game. It is lightly inspired by Unreal, hence the name. This plugin adds the GameRoot, which is the main node of the game, and can load levels with transitions; The LevelRoot, which contains a GameMode; The GameMode, which is extensible, and has references to optional scenes for the player character, camera and controller, as well as a hud fo...
Scene 3D
by fastxz
Scene Tools is an editor plugin for Godot 4.3+ to help you with editing your 3D levels and quick prototyping. It currently only supports asset placement. 0.8.2 changelog: * Updated to work with Godot 4.3 How to use 1. After enabling the plugin, open the "Collections" tab at the bottom of the window. 2. First, you will have to create a collection. Click "File", select "New collection", enter its name and click "Create". 3. Save the file somewhere in your project. If you want to remove collecti...
Path Editor 2D
by newold
Create or edit curve2D resource with a nice editor
ResolutionManagerPlugin
by godotkernel
This plugin will create a button (Resolution) in canvas editor (2D main page) which allow you to manage game test resolutions and switch between them very quickly from predefined lists. Based on Resolution Switcher plugin (https://github.com/vinod8990/godot_plugins/tree/master/Resolution%20Switcher), but this one support godot 3.1. Features: - Choose stretch mode and aspect from predefiend list, added tooltip for each one. - Set base resolution, directly or choosing from a list. (will throw error dialog if any value is zero). - Contain a lists of resolution to choose from (like iphone, ipad, android, basic, most used). - If the resolution list is custom, you can define your own resolution. Any custom resolution can be set as a base or test resolution. (will throw error dialog if any value is zero).

Single File Runtime Console
by volodyakek
Runtime console for Godot. Usage example can be found on GitHub: https://github.com/VolodyaKEK/GodotConsole
3D Lights and Shadows Demo
by godotengine
This project showcases various 3D light and shadow features supported by Godot. This includes contact-hardening shadows (PCSS) and light projectors. The background sky uses a PhysicalSkyMaterial, which allows for the sky colors to be automatically adjusted as the sun performs a day/night cycle. The radiance map (used to provide ambient and reflected light to the scene) is updated in real-time with the environment sky's process mode set accordingly. Language: GDScript Renderer: Forward+

Visual Shader UV Nodes Pack
by foyezes
Necessary UV Nodes For Godot 4. Includes UVManipulation, UVPanner, UVTwirl, UVRotate, UVSpherize.
BitMap Fonts Atlas Replacer
by jessicaccgd
Adjusts font files' character coordinates for their atlas match !!BACKUP YOUR PROJECT BEFORE USING THIS TOOL!!
Sunshine Clouds 2 3D
by bonkahe
A total rebuild of my previous clouds system, designed to address a lot of the issues I had with that original version.