All Gadgets

Game Console
by xanatos
Addon to add a console to your game, this will allow you to run commands after opening the console. To add a command simply use Console.register_custom_command("reload", _reload, [], "Reload current scene") where reload is a function without parameters. If you want to parse parameter use Console.register_custom_command("count_up", _count_up, ["(int) amount to count up"], "Increase the counter", "Command will increase a local counter", ["count_up 1", "count_up 3"]) This adds a command with a s...

GamePush
by gamepush
Game backend and unified SDK of popular platforms – in one service! Key tools for integration, monetization, development of WEB and mobile games, with the possibility of free use.

Material Modifier
by thane5
A Godot editor addon to batch-modify material assets. Use either the sliders or text input field to change your materials. The text field accepts all material parameters, separated by line breaks. Examples: roughness=0 albedo_color=478cc0 albedo_texture=res://icon.png emission_enabled=true uv1_offset=1, 1, 1

GALite
by scrawach
Lightweight addon for working with GameAnalytics via REST API written in GDScript

AI Assistant Hub
by flamxgames
Embed free AI assistants in Godot with the ability to read and write code in Godot's Code Editor. Key Features - Assistants can write code or documentation directly in Godot's Code Editor. - Assistants can read the code you highlight for quick interactions. - Save reusable prompts to ask your assistant to act with a single button. - Create your own assistant types and quick prompts without coding. - Have multiple chat sessions with different types of assistants simultaneously. - Edit the conv...

2D Liquid Simulator
by lmarcel
Originally created by Tterrasson and recreated by L-Marcel, this plugin offers a set of three classes to simulate the behavior of liquids. Links and more information in the repository README.

Segmented Bar 2D
by astridson
A SegmentedBar Node to build health and other resource bars with

MadTalk - Dialog System
by fbcosentino
One of the oldest and largest dialog plugins for Godot, now finally on AssetLib! (No need to get from github anymore =p) A mature, very feature-packed - but still also very beginner-friendly - dialog system for Godot. - Node-based, with elegant and compact editor (no spaghetti) - Conditions and events are intuitive to design and to follow - Handles in-game date/time automagically (only dialog plugin which does that!) - Handles voice acting and translations from the plugin itself - Very comple...
Local Asset browser
by kaifungamedev
An asset browser for local assets. Click on "view files" for more info. [Changelog] 1.0: - first release 1.1: - added a setting to use the first image found. - added more names to default File_preview_names. 1.2: - Filer searches using tags. - Added image size override. - Asset searching now looks for an image with the folder name. 1.3: fixed crash when loading large amounts of assets. added some buttons to the search full changelog on GitHub.

ObjMesh-Material-Import-Fix
by mojoyup1528
If you have a mesh imported from a program like Sketchup, for example, and you wanted to use materials inside the editor rather than imported with the mesh, this script will fix the issues of importing the obj and not being able to see it due to missing materials or transparency issues. Just drag the script into your mesh instance and restart

VisionCone3D 3D
by tattomoosa
Adds the VisionCone3D node, which tracks whether or not objects within its cone shape can be "seen". This can be used to let objects in your game "see" multiple objects efficiently. Default configuration should work for most use-cases out of the box but several performance tuning options are available. Shape can be edited in the scene view with gizmos and drawing debug information can be toggled on. See GitHub for 4.3 compatible version.

Advanced Movement System Godot (AMSG) Template
by ywmaa
This project is a template for creating advanced Third/First Person movement in Godot Supports CharacterBody3D, and RigidBody3D. Current Features : Stance System : Stand Crouch Gait System : Walk Run Sprint View Mode System : First Person Third Person Smooth Rotation System : Velocity Direction Looking Direction : In Place Rotation and orientation warping InAir Rotation Aim Rotation Distance Matching : Stop Animation Orientation warping Motion warping Camera system : FOV change on speed Camer...