All Gadgets
Octahedron Sphere Mesh
by knifepace
Godot implementation of octahedron sphere mesh, with correct uv mapping and normals. suitable for making uv sphere, rounded boxes etc.
PNG to ICO Plugin
by sleitnick
Quickly create an ICO image from a selected list of PNGs.

Dialog and Quest System
by miziziziz
Basic Setup for a dialog and quest system, lets you write and store conversations and things that have happened and have them change based on your actions
2D in 3D Viewport Demo
by godotengine
A demo showing how a 2D scene can be shown within a 3D scene using viewports. How it works: The Pong game is rendered to a custom Viewport node rather than the main Viewport. In the code, `get_texture()` is called on the Viewport to get a ViewportTexture, which is then assigned to the quad's material's albedo texture. Language: GDScript Renderer: Compatibility
Flowing Sky
by elf32bit
Flow mapping is a shader programming technique capable of giving an illusion of motion to a static image. This shader simulates realistic wind flow with regard to perspective and distorts the provided panoramic sky. Wind direction and intensity can be changed during gameplay for more realism.
Indie Blueprint RPG
by ninetailsrabbit
About A set of components that can be used as basic building blocks for the construction of role playing games.
Export Categories
by mathewcst
A very hacky way to separate script variables into categories. Copy the "export_categories" folder into your "addons" folder and enable it on Project > Project Settings > Plugins > ExportCategories. Just export a var with `_c_` as a prefix (ex: `_c_movement`) and it will be transformed into a "category". It's just a separation, really. But it helps :)
NEAT_GDScript
by baladesilver
This tool allows for a simple implementation of the NEAT Genetic Algorithm. It requires two classes to be extended, then it will automatically generate an entire Neural Network with the Genetic Algorithm attached.
TextureButtonColored 2D
by iceflower
Lets you apply the icon color theme properties for the texture button. Uses `self_modulate`. Requires Custom Theme Overrides: https://godotengine.org/asset-library/asset/8789. For more see https://kenyoni-software.github.io/godot-addons/addons/texture_button_colored/.
gdsam for Godot
by deadpixelsociety
GDSAM provides retro voice synth capabilities via a wrapper library for SAM, the Software Automatic Mouth. Based on the C port by Sebastian Macke at https://github.com/s-macke/SAM.

Script-IDE
by maran23
Transforms the Script UI into an IDE like UI. Tabs are used for navigating between scripts. The default Outline got an overhaul and now shows all members of the script (not just methods) with unique icons for faster navigation. Enhanced keyboard navigation for Scripts and Outline. Fast quick search functionality. Quick function Override functionality. Features: - Scripts are now shown as Tabs inside a TabContainer - The Outline got an overhaul and shows more than just the methods of the scrip...
Quest System
by shomy
A simple and extensible quest system built for Godot 4.x For the Godot 4.4+ version, look at https://godotengine.org/asset-library/asset/3809 By design, quest system aims to be more versatile by being modular and making the developers handle the quest resources as they wish. This way it is possible to make every kind of quest, imagination is your only limit. Features: * Easy to use API * Support for custom quests * Support for CSV and POT localisation * Easy serialization & deserialization * ...