Game Kits

Realistic Water Shader
by unionbytes
This is a demo of more or less realistic water in Godot. It is important to use GODOT 3.1.1 or later, because 3.1 has a depth buffer bug. Made by Achim (AiYori) Menzel (UnionBytes) Donated by K. S. Ernest (iFire) Lee (fire) www.unionbytes.de https://www.youtube.com/user/UnionBytes

Takin Game Template
by tinytakinteller
Fusion of curated plugins, essential features and best practices to kick-start new projects. Template with a save file system, localization, UI (main menu, save files, options, credits), example game scene(s), plugins (scene and audio managers, logger, linter, resource viewer), placeholders (music, sfx), github workflows and various utility scripts. Create a new project from Github template: - https://github.com/TinyTakinTeller/TakinGodotTemplate?tab=readme-ov-file

Instancing Demo
by godotengine
A demo showing how to use scene instancing to make many duplicates of the same object. Language: GDScript Renderer: Compatibility

Meta Passthrough XR Sample
by devloglogan
This is a sample project demonstrating the Meta-specific passthrough features supported by the Godot OpenXR Vendors plugin. See the Meta Passthrough tutorial doc for a detailed walkthrough of these features.

MilangaNote
by dannygaray60
An offline alternative to Milanote. This is a tool to organize your ideas and projects into visual boards.

Base64 Manager
by mxt08
A simple base 64 encoder and decoder.

GUI Input Mapping Demo
by godotengine
A demo showing how to build an input key remapping screen. - Click the buttons to change the bound keys. - Persists the keys to disk, so they are preserved after the project is restarted. Language: GDScript Renderer: Compatibility

Godot LLM Template
by adriankhl
Demonstrate how to use the "Godot LLM" plugin. # How to use 1. Get `Godot LLM` directly from the godot asset library, or download the addon from [godot-llm](https://github.com/Adriankhl/godot-llm) and place it to the `addons` folder 2. Download models * Text generation recommendation: Meta-Llama-3-8B-Instruct-Q5_K_M.gguf from https://huggingface.co/lmstudio-community/Meta-Llama-3-8B-Instruct-GGUF/tree/main or Phi-3-mini-4k-instruct-Q2_K.gguf from https://huggingface.co/bartowski/Phi-3-mini-4k...

Godot CI Template
by jasonh35
This is a bare-ish Godot project with Gut, Pre-commit, and file_format.sh from godot-demo-projects pre-installed as GitHub Workflows. This gives Godot devs out-of-the-box CI for their game projects.

Vertex Animation Demo
by yanorax
This project demonstrates how to animate a 3D mesh using vertex data generated by the "Not Unreal Tools - Vertex Animation" Blender add-on, with a vertex shader inside Godot Engine.

Color Eater - Mobile Demo
by kamyworldproductions
A simple demo project for mobile games in Godot called Color Eater. It is there for it to be used as a reference project on mobile game creation. This project showcases how to achieve many features in Godot. Features: UI, Score System, Character Selection System, Button System/Animation, Music/Sound-Effects/Vibration Toggles, Scene changes and a simple game with particle system for you to understand the game loop and how those informations are saved on mobile.

Joypads (Gamepads) Demo
by godotengine
A tool for testing joypad input and generating controller mapping strings. See documentation: https://docs.godotengine.org/en/latest/tutorials/inputs/controllers_gamepads_joysticks.html Language: GDScript Renderer: Compatibility