Misc

Easy Savefiles
by kanera
Adds the EasySavefiles class to save/load/reset a set of project settings. Through the methods save/load/reset_game/settings, each do the obvious. The settings can be found on the ProjectSettings under the "assets/easy_settings/". When saved, every ProjectSetting string goes through the following filters: 1. Setting is included if it matches the beginning of any Include string. 2. Exclude is ignored if its shorter than evaluated Include string. 3. Setting string is ignored if it matches any v...

HTTPEventSource for Server Sent Events
by dagammla
A GDScript Implementation of EventSource, a Web API available in Browsers and JavaScript for reading Server Sent Event Streams (SSE). It comes with exhaustive docs and implements the spec fully and is licensed under the MIT License. To contribute, raise issues or view the source code go to https://gitlab.com/DaGammla/godot-http-event-source

Godot Version Management
by erasor
This addon is for developpers that want a centralized place for version naming / build number and then display it in game. It allow you to configure version and build in project settings. These configurations are synchronized to all existing export of your project. Moreover configurations can be loaded for in game display.

Joystick Control
by tpabobap
This plugin adds analog 360°-movement joystick control.

Custom Image Equalizer
by bumblemeow
A graphical equalizer where each block of the equalizer is an image you provide. It provides many configuration options and is derived from Control so you can position and size it as you see fit.
Godot States
by cevantime
Wait... an other state machine plugin for godot ? ----------------------------------------------- Yes... and no ! What's special about this plugin is that, unlike the typical state machine design pattern, it uses only *states* and is therefore extremely simple to implement. More precisely, this plugin provides three classes that allow you to manage the behavior of your nodes in great detail and in a **visual** way.

Godot OAID SDK
by xisage
Android OAID/AAID SDK export plugin. Also supports AndroidID, IMEI, WidevineID and more.

rTexPacker Importer
by intangiblematter
A simple addon that automatically imports rTexPacker atlases. Currently only supports all* rTexturePacker atlas files! *Currently lacks support for .h files, embedded texture rTPb files, and rTPa chunk PNGs. ## Functionality: - [x] Importing sheets as `AtlasTextures` - [x] Importing `.rtpa`, and `.rtpb` files - [x] Importing JSON - [x] Importing XML The JSON and XML importers are disabled by default, but can be enabled in project settings. ## Use Just output the rTexturePacker data and sheets...

EZ Sfx and Music
by ghoulbroth
This is a collection of utility nodes for easy loading and playing of sound effects and music

Steam Locale Mapper
by astralcrowgames
Godot 4.1+ addon for mapping Steam API languages to Godot locale codes. When using Steam API addons in Godot such as GodotSteam, language names need to be mapped to Godot locales in order to switch a Godot game's language to the user-selected one in Steam. This small addon provides mapping functions to handle all languages available via the Steam API. For more information see: https://github.com/AstralCrowGames/GodotSteamLocaleMapper

Translations From JSON (Godot 3.x)
by aliyil
This is a small plugin that allows loading translation texts from JSON files. Usage: 1. Install the plugin into your project 2. Add JSON translations files into your project in .json format. 3. Add the file to translations using Project Settings > Localization > Add (Select "All files (*)" to see the JSON file) Example JSON Format: { "locale": "en", "messages": { "HELLOWORLD": "Hello world!", "ANOTHERTEXT": "This is another text." } }

Graph2D
by ld2studio
Graph 2D is an addon able to display curves in your user interface in a very simple way. - Display several plots on the same graph. - Supports curve thickness and color. - Customizable chart axes (axis label and grid). - Real-time plotting. - Works with all renderers. - Works on desktop platforms and HTML5 (others target were not tested). - Documentation included with the plugin.