Tools

Aircraft
by wmigor
This plugin adds wing physics to VehicleBody3D via the VehicleWing3D node.

Godot GameJolt API
by ironbrandon
Adds a simple GameJolt API class. Make calls to the API and easily handle them using full offline documentation for all functions. The GameJoltAPI node extends from HTTPRequest. Click "View Files" for more info! Installation: - Click "Download" on this addon then "Change Install Folder" - Create folder "res://addons/gamejolt_api", choose it, and click "Install". - Next, go to Project > Project Settings... > Plugins and enable the "GameJolt API" plugin. - Finally, reload your project.

GodotVersion for Godot3.5
by gregorein
The GodotVersion plugin makes it easier to manage version updates for your Godot projects. It works with GitVersion and a git pre-commit hook to update the project version automatically when a build is started - both for debug and exports. This plugin can be used for both game and non-game projects.

Multirun For Godot 4
by xiezi5160
Multirun allows starting multiple game instances at once. The main purpose of this feature is to speed up multiplayer game development. One game instance can be configured to host the game and others to join. Upgrade to Godot 4.2+.

Orbit Camera
by mrdev023
Godot Orbit Camera This plugin adds an OrbitCamera node in the Godot Editor. Usage: In the Editor 1. Enable OrbitCamera plugin in Project Settings > Plugins 2. Add Node3D node (used for rotating the camera) into current scene 3. Add OrbitCamera as a child of the Node3D node 4. Set Anchor Node property of OrbitCamera to the Node3D node Controls (Mouse) 1. Hold Left Mouse Button to orbit around the Anchor Node 2. Mouse scroll wheel to change the distance to Anchor Node Controls (Touch) 1. Singl...

ECS
by germenzi
Key features: - any Object can be a component - discrete mode to process systems step by step - readonly components - handy entity filtering outside System class - nodes binding with entity - well documented scripts, just press f1 and search what you need See github for an addon review: https://github.com/Germenzi/gdECSv4

Milestone
by jelo
Create and manage achievements through an in-engine editor and display them in your game!

Simple Scene Manager
by symbol24
A simple scene loading manager, The plugin auto adds a Manager autoload. To use the manager as intended, setup a LevelData resource with all the paths of levels/scenes you wish to load in the levels Array. The Manager uses int as the value to identify which level to load. -1 reloads the active level. -2 loads the next level without need to know which level is active. Since the Manager is an autoload, the main scene used in project settings should be a "boot" scene that uses the manager to loa...

AtlasPlayer
by nif
Similar to the AnimatedSprite node, AtlasPlayer is a way to animate an atlas or a sprite sheet. The difference in benefit comes from the adjustable size of AtlasPlayer. In other words, it can be used for UI purposes such as loading screen or even gifs!

Taffer's Loader
by taffer
Load resources for your "Loading…" screen. Receive signals (that you can use to update your UI) when resources are loaded, when errors happen, and when everything is done.

TextureFont
by micky
TextureFont is an addon for Godot that allows creating fonts from textures from directly within the editor. This addon adds a new TextureFont resource that defines how each character is mapped to the texture(s). These resources can be used anywhere a font is expected (Such as Label, Button, TextEdit). They allow for fancier, more colorful or more retro-looking fonts over the standard formats. See the repository for more information: https://github.com/Mickeon/Godot-Texture-Font

Aseprite Wizard
by viniciusgerevini
Import Aseprite animations to AnimationPlayers, AnimatedSprite2D, AnimatedSprite3D and SpriteFrames.