Tools

Importality
by nklbdev
A bundle of raster graphics and animations import plugins for Godot 4.x. It supports: Importing from: - Aseprite - Krita - Pencil2D - Piskel - Pixelorama Importing to: - Regular images - Sprite Sheet (JSON resource without text but with all the info in "data" property) - SpriteFrames - AnimatedSprite2D/3D - Sprite2D/3D or TextureRect with AnimationPlayer And it can import any other formats as regular images with external command-line utilities! Please, read the README and Wiki in the repo!

Metal HUD gd
by razziefox
Godot 4.3+ plugin that adds an optional setting to display the Metal Performance HUD. Works only in macOS and iOS.

Toast Party
by gammafp
Have fun with this marvelous plugin for generating small toast notifications. Toast Party is a versatile plugin for Godot that allows you to easily create toast-style notifications in your games and applications. Add an extra layer of interactivity and visual feedback to your Godot projects with ease. Bring your messages to life with Toast Party!

GDScript Sections
by vinhpc
A Godot addon that improves your scripting experience It improves organization and navigation when scripting in the Godot editor.

Godot V4 Scene Browser
by krosh
Rewrite https://godotengine.org/asset-library/asset/1070 for Godot V4 Lets you view scenes inside the folder "assets/components", in a list, then add them to your current scene when you need it to make level editing easier. (not limited to levels alone, but that is the primary intention of the addon) Also features additional post-import scripts to make it easier to work with certain model types.

Debug Interface Components
by gatada
A configurable debug meter that takes a float input and represents it as the height of the meter. The value passed to the meter will show below the meter. You can customize range, colors and the value of an optional target value. The meter accepts any value range, and will change color, and emit a signal when the input value exceeds the specified range. When the input value reaches the target value an event signal is emitted, and the bar can optionally change color.

GDInv (Inventory System Core)
by zcaliptium
This tiny set of scripts allows you make inventory system for your game. It doesn't add GUIs or something like this. Check out project repository to get more info about how to use it!

GodotVersion for Godot4
by gregorein
The GodotVersion plugin makes it easier to manage version updates for your Godot projects. It works with GitVersion and a git pre-commit hook to update the project version automatically when a build is started - both for debug and exports. This plugin can be used for both game and non-game projects.

Beehave - behavior tree AI for Godot Engine
by bitbrain
Beehave is a powerful addon for Godot Engine that enables you to create robust AI systems using behavior trees. With Beehave, you can easily design complex NPC behaviors, build challenging boss battles, and create other advanced setups with ease. Using behavior trees, Beehave makes it simple to create highly adaptive AI that responds to changes in the game world and overcomes unexpected obstacles. Whether you are a beginner or an experienced developer, Beehave is the perfect tool to take your...

Inventory System Example
by oen44
Update 2.0 - Added Character Panel with equipment slots - Character Panel and Inventory Panel can be moved by dragging title bar - Added slot and item types (eg. boots can't be equipped on helmet slots) - Added Sort by Rarity button to Inventory panel - Increased default amount of inventory slots to 45 - Added scrollbar to slots - Added custom item tooltip - Added "Add Item" button to add random item with random rarity - Items can be equipped and deequipped using Right Mouse Button - Improved...

JSON Atlas Texture
by nicksteingames
Adds a small class based on `AtlasTexture' that allows you to use `.json` files for sprite sheets

Visibility Collision Shape Editor
by pattyhoswell
Show/Hide visibility of collision shape in the editor (Also works by layers)