Tools

Procedural Texture Designer
by wakeofluna
Create seamless, natural looking textures directly in Godot using a Visual Editor interface. This Addon allows the user to use the Godot Visual Editor to string together various patterns and filters in order to simply create stunning looking textures. These textures are fully procedural which means they are calculated (once) at loadtime and do not take up precious storage space in your distribution package. Designs can be used immediately as textures or exported as Shaders and Images if you w...

Godot AI Helper
by mkgiga
Helps you create a text string containing all the scripts and scene trees (formatted as an ASCII-tree) to give to an AI for context. You can add extra information about your project to appear above or below the scripts and scenes. Your configuration is saved to a .json file inside the addon's own directory, and will persist across sessions. **NOTE**: This is not an AI-assistant chat client for the godot editor. You are meant to paste the generated string into your chat bot of choice's prompt....

Resource Remaps
by allenwp
Editor plugin for Godot that enables remapping resources by feature. An essential tool for porting your Godot project! Features: • Remap any resource or file in your project to a different one when your project is exported, based on the feature tags of that export. • Quickly and easily reduce export size when supporting different platforms. • Any remaps that are not used will automatically be excluded from the exported project. • Compliments existing Resource Export Modes. • A productive Proj...

GDScript Protobuf
by lxlixi
Protocol Buffer implementation for Godot 4+

EZ RNG
by aarontundrapeaksstud
EZ RNG simplifies your RNG needs by offering the following global functions via a sole, auto-loaded singleton script: gen_int() - Generates integers in an array inclusively-between minimum and maximum values gen_float() - Generates floats in an array inclusively-between minimum and maximum values gen_gaussian() - Simulates a statistical normal distribution and generates numbers thereof gen_weighted() - Uses float-based weights for generation with favorability

Kinetic scrolling
by vitazheltyakov
This script extends the ScrollContainer - adds kinetic scrolling and swipe support. It works on PC and mobile devices. The ability to correctly work with objects inside the ScrollContainer is saved. Kinetic scrolling works correctly when using the mouse wheel. The script is very easy to use - just connect it to the ScrollContainer. To work correctly with objects inside the ScrollContainer, you need to check the status of the scroll (variable "swiping"). Watch the demo.

Godot Assets Integration
by godotassets
Similar to the official Godot Asset Library, we wanted to provide an easy way to access assets from our store, https://www.godotassets.com

RhythmNotifier - Sync Your Game to the Beat of the Music (Sound & Audio)
by jumpingmechanic
Sync game events and sound effects with the beat of the music. This addon provides the RhythmNotifier class, which is a node that emits rhythmic signals synchronized with the beat of an AudioStreamPlayer. The signals are precisely synchronized with the audio, accounting for output latency. It aims to Just Work while still being flexible enough for your use case, integrating with whatever audio system you use. Just set two properties, then use one method to create all the signals you need. For...

Bindora : a reactive data binding library
by roanne
Bindora is a reactive data binding library for Godot 4.x. Based on Godot's design philosophy, it provides a declarative and component-based approach to help you manage relationships between nodes and data.

Godot Timed Input
by hatmix
Adds a node type that monitors an input action for long holds, short taps and multiple taps. Can emit signals or send InputEventActions. Which events are monitored and what is done in response are configurable. See https://hatmix.itch.io/godot-timed-input for a demo.

Godobuf
by oniksan
Godobuf is a Google Protocol buffers compiler from .proto-file description to GDScript output file. Output file contains user protobuf messages represented by classes and protobuf core code which responsible for data serialization/deserialization. Godobuf used as plugin for Godot v3.2 Godobuf is easy to use, does not require rebuilding the Godot, because it is written in GDScript. All you need is to start the plugin.

Linux Desktop Shortcut Creator
by likeich
This script can register standalone Godot games as applications in Linux-based OS's. This means that games will now show up in application lists on Linux with this script. Icon by https://icons8.com/