Tools

Godobuf
by oniksan
Godobuf is a Google Protocol buffers compiler from .proto-file description to GDScript output file. Output file contains user protobuf messages represented by classes and protobuf core code which responsible for data serialization/deserialization. Godobuf used as plugin for Godot v3.2 Godobuf is easy to use, does not require rebuilding the Godot, because it is written in GDScript. All you need is to start the plugin.
Linux Desktop Shortcut Creator
by likeich
This script can register standalone Godot games as applications in Linux-based OS's. This means that games will now show up in application lists on Linux with this script. Icon by https://icons8.com/
Viewport Spy
by arccoza
Godot editor UI to spy on what a Viewport is rendering. Useful for debugging.
Godot3To4FileConversion
by davethecoder
Godot3To4FileConversion is an addon consisting of three GDScript classes that enable certain files written in Godot 3 to be read in Godot 4. Specifically, it provides solutions for these problems: * Encryption change in class ConfigFile * Encryption change in class File (Godot 3) / FileAccess (Godot 4) * File.store_var()/FileAccess.get_var() incompatibility due to changes in the enum Variant.Type values Tested in Godot Editor using Godot versions 4.0.4-stable, 4.1.4-stable, 4.2.2-stable and 4...
Anima for Godot 4
by ceceppa
The animation library for Godot

Game Console
by xanatos
Addon to add a console to your game, this will allow you to run commands after opening the console. To add a command simply use Console.register_custom_command("reload", _reload, [], "Reload current scene") where reload is a function without parameters. If you want to parse parameter use Console.register_custom_command("count_up", _count_up, ["(int) amount to count up"], "Increase the counter", "Command will increase a local counter", ["count_up 1", "count_up 3"]) This adds a command with a s...
GamePush
by gamepush
Game backend and unified SDK of popular platforms – in one service! Key tools for integration, monetization, development of WEB and mobile games, with the possibility of free use.

Material Modifier
by thane5
A Godot editor addon to batch-modify material assets. Use either the sliders or text input field to change your materials. The text field accepts all material parameters, separated by line breaks. Examples: roughness=0 albedo_color=478cc0 albedo_texture=res://icon.png emission_enabled=true uv1_offset=1, 1, 1

GALite
by scrawach
Lightweight addon for working with GameAnalytics via REST API written in GDScript

AI Assistant Hub
by flamxgames
Embed free AI assistants in Godot with the ability to read and write code in Godot's Code Editor. Key Features - Assistants can write code or documentation directly in Godot's Code Editor. - Assistants can read the code you highlight for quick interactions. - Save reusable prompts to ask your assistant to act with a single button. - Create your own assistant types and quick prompts without coding. - Have multiple chat sessions with different types of assistants simultaneously. - Edit the conv...

MadTalk - Dialog System
by fbcosentino
One of the oldest and largest dialog plugins for Godot, now finally on AssetLib! (No need to get from github anymore =p) A mature, very feature-packed - but still also very beginner-friendly - dialog system for Godot. - Node-based, with elegant and compact editor (no spaghetti) - Conditions and events are intuitive to design and to follow - Handles in-game date/time automagically (only dialog plugin which does that!) - Handles voice acting and translations from the plugin itself - Very comple...
Local Asset browser
by kaifungamedev
An asset browser for local assets. Click on "view files" for more info. [Changelog] 1.0: - first release 1.1: - added a setting to use the first image found. - added more names to default File_preview_names. 1.2: - Filer searches using tags. - Added image size override. - Asset searching now looks for an image with the folder name. 1.3: fixed crash when loading large amounts of assets. added some buttons to the search full changelog on GitHub.