Tools

ThreadPool++
by chromiumosguy
A GDScript thread pool to asynchronously execute tasks with a bunch of useful features from task time limit to the highly useful join() function for further information an documentation please head to the GitHub page https://github.com/ChromiumOS-Guy/ThreadPoolPlusPlus works on v3.4.4 - v3.5

Quick Script Change
by disablak
Godot 4 plugin that allow you to change your script immediately! If you left empty blank it'll show you last opened scripts. Double shift -> show popup. Tab -> select next script. Shift + Tab -> select previous one. Space -> confirm and change.
Godot Google Play Billing
by anish
Godot Android plugin that integrates the Google Play Billing Library to enable in-app purchases. Documentation: https://docs.godotengine.org/en/latest/tutorials/platform/android/android_in_app_purchases.html

Godot TwiCIL v2
by drtwisted
An abstraction layer for Godot Engine to enable interaction with Twitch chat. You can find the legacy versoin (For 2.x) here: https://godotengine.org/asset-library/asset/161 History --------- * v2.0.0 - Backend now uses the newly introduced `WebSocketClient` which makes connection to twitch irc more streightforward and secure using SSL/TLS; - Message emotes are now parsed and can be retrieved (as textures) to be used in the game right away (NOTE: only static `png`/`jpeg` images are supported). TwiCIL supports `Twitch` as well as `BetterTTV` and `FFZ` emotes; - All of the code was refactored so as to use new `GDScript typing` feature introduced in `Godot v3.1`. * v1.3.0 - Add your aliases for commands. They become a regular commands with a cloned reaction, so you can manage them as regular commands; - Chat list is now present, so you can track what users join or leave your chat (the corresponding signals are there) . * v1.2.1 - Integrated interactive commands. You can now easily add commands for the bot and reaction callbacks to them in a glimpse of a second!

Visual Behavior Tree
by fian46
You can create behavior tree in editor visually, debug it and enjoy your life. Please read the instruction in the Github wiki. or read this : 1. your parent of BT must have a script 2. your script must not error 3. to create a task or while or priority_condition node your parent script must have function with name start with task_ and accept one and only one argument as control_flow. 4. to success a task you must call succeed() in control_flow 5. to failed a task you must call failed() in con...

Additional APIs
by saindreams
First available version of the plugin, bringing Game Jolt API support to your games. For Godot Engine 4.x, tested on 4.0.x versions

Blendot Path Exporter
by everydev
This lets you import .json path files that have been exported from Blender in JSON format into Godot. You have to have the Blender plugin installed for .json files to be exported properly.

Csharp Console
by moliko
Developer console. Press ~ to activate it in game and execute commands. Based on jitspoe console (static methods are not supported yet)

Copy Context AI | Vibe Coding Godot
by eliasguyd
Copies selected project files/structure for AI context (full or summary) and executes AI-generated modification commands pasted from clipboard.

Godot Object Serializer
by cretezy
Safely serialize/deserialize objects (and built-in Godot types) to JSON or binary in Godot. Enables registration of scripts/classes and conversion of values to/from JSON or bytes, without any risk of code execution. Perfect for save state systems or networking. View more details on the project page (click "View files")

Wave Function Collapse (WFC)
by ab
WFC (Wave Function Collapse) and generic constraint satisfaction problem solver implementation for Godot 4. Features: - Backtracking support. This addon implements backtracking, so it's possible to generate maps that are guaranteed to have no broken cells. - Multithreading. Generation of a 2d map using WFC algorithm can be split into few tasks. Some of the tasks can be executed concurrently. The algorithm is able to detect most of cases when it's impossible to split the task and fallback to s...

Godot (Free Control)
by soulstogether
Multiple Control nodes for easier dynamic UI manipulation. Drawers. Carousels. Scalable and rotatable UI. And much more.