Tools

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GStorage for Godot 4 hero image

GStorage for Godot 4

by ultradeviant

FREE

Lightweight key-value storage system for Godot, inspired by UserDefaults in Swift.

GDScript Utilities for Classes and Scenes hero image

GDScript Utilities for Classes and Scenes

by wagnergfx

FREE

Utility functions to ease evaluations of class types and PackedScene files. - ClassUtils: convert and compare between name <--> type of both native classes and user scripts. - PackedSceneUtils: extract useful information from the nodes of any scene file. - VariantUtils: Bonus feature! Provides a few extra utilities, like identifying if a variable is any type of array. Visit the GitHub page or read the README file for more info on usage and limitations.

Papershot: A node that takes screenshots of its viewport hero image

Papershot: A node that takes screenshots of its viewport

by anniryynanen

FREE

Don't want to think about screenshots for every jam game? Papershot to the rescue! Papershot is a node that takes screenshots of its viewport. Screenshots can be taken either by calling Papershot.take_screenshot(), or by configuring a shortcut. They're saved with filenames such as "Screenshot 2024-07-26 17-46-21-149.jpg". If you use Papershot and would like more features or configuration options, open an issue or contact me. Configuration options: - folder: Folder to save screenshots in - sho...

Calendar Library hero image

Calendar Library

by pend00

FREE

Calendar is a comprehensive library for creating calendar views, including yearly, monthly, weekly overviews, and agendas. Features: - Generate full year, month and week calendars through simple functions. - Supports variable start of the week (any weekday can be the first day of the week). - Supports week numbers in two versions - "First four day week" (where Week 1 is the first week with four days in it) and "Traditional" (where Week 1 is the week containing January 1). - Localization for d...

Project Layer Name Enum Generator hero image

Project Layer Name Enum Generator

by mauricebutler

FREE

Automatically generates global enums based on the project layer names. This makes referencing layers in code easier and compile time safe.

Damped Oscillator hero image

Damped Oscillator

by blueoctopus

FREE

Here's a little something for you to animate values such as floats, ints and Vector2. You just have to write DampedOscillator.animate(node, propertie, string, damp, velocity, scale_ratio) and your value will be animated. See the demo for more infos on how to use it. (Original idea from: https://www.youtube.com/watch?v=YBgCUQVDRkw&ab_channel=MrElipteach)

StairsSteppingBody3D hero image

StairsSteppingBody3D

by vissa

FREE

Extension for CharacterBody3D that is able to go up and down the stairs.

Simple Camera Shake hero image

Simple Camera Shake

by scipioceaser

FREE

A simple camera shake system based on the GDC talk by SMU Guildhall's Squirrel Eiserloh. The camera script has a stress value that determines the level of camera shake (shake = stress ^ 2). The stress value is clamped between 0 and 1. The shake is based on a max value, the shake variable and a simplex noise sample.

PlayerPrefs hero image

PlayerPrefs

by kshitij

FREE

Save player preferences in-game similar to other game engines. This is a simple class that allows you to save and load data in a file. It is very easy to use and it is very useful for saving game data. ** New ** - Add an editor option to check saved Preferences. - Add pref change/set signal.

MapCamera2D hero image

MapCamera2D

by julianvos

FREE

A node that adds mouse, keyboard and gesture zooming, panning and dragging to Camera2D. Exported properties: - zoom_factor (multiplies Camera2D.zoom each mouse wheel scroll) - zoom_min (minimum Camera2D.zoom) - zoom_max (maximum Camera2D.zoom) - zoom limited (if true, MapCamera2D.zoom_min is effectively increased to stay within limits) - zoom_relative (if true, mouse zooming is done relative to the cursor) - zoom_keyboard (if true, zooming can also be done with the plus and minus keys) - pan_...

Sticky Scribe - A flexible TODO list, task manager, bug tracker, and notes tool for Godot 4 hero image

Sticky Scribe - A flexible TODO list, task manager, bug tracker, and notes tool for Godot 4

by ace24713

FREE

Sticky Scribe is a light-weight TODO list and bug tracker, designed for solo devs and small teams. It integrates directly into Godot, and maintains a text list of "Stickies" in your project directory that is designed to be checked in to version control. Stickies are like tickets, but they're purpose agnostic and could be used to track tasks, bug reports, or notes. Sticky Scribe uses a human-readable json format that is friendly for manual editing and merging if necessary. Sticky Scribe has ma...

SyndiBox Text Engine hero image

SyndiBox Text Engine

by sudospective

FREE

A powerful engine perfect for dialog-heavy games such as RPGs, visual novels, platformers, etc. Recent hotfixes (1.7.1): - Updated version in README.md - Updated version in syndibox.gd Recent changes (1.7.0): - Added scollbar - Added a way to start dialog through script - You can change how long before auto-advance - You can now disable the scrollbar and use the old text transposing - Added an option for the scrollbar to follow the text - Added the signal tag which emit a signal when read - T...