Tools

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Gamepad Mouse hero image

Gamepad Mouse

by mbmayer

FREE

Use a gamepad as a system-level mouse in Godot.

Godot Signals hero image

Godot Signals

by aendawyn

FREE

Godot Signals is an advanced and powerful signal management system for the Godot Engine, designed to enhance signal handling and simplify communication between game components. This plugin brings flexibility, efficiency, and high performance to your Godot projects, allowing developers to create complex signal workflows with ease. Key Features: - Advanced Signal Processing: Build signal processing chains with filtering, transforming, and mapping capabilities. - Signal Broker System: Easily con...

Vector Resource hero image

Vector Resource

by xrayez

FREE

Visually edit and store Vector2/3 core data types as resources, both from the inspector and code. This plugin adds `VectorResource` global resource class which can be referenced via code once edited in the inspector.

Rust Auto Compile hero image

Rust Auto Compile

by arttaaz

FREE

Rust Auto Compile is a simple script that runs cargo automatically before you run your game. It adds 2 settings: rust/cargo_path: The path to your cargo executable rust/cargo_manifest: The path to the Cargo.toml of the library you want built. You need to have those 2 settings set for the plugin to work.

Pause Manager v3 hero image

Pause Manager v3

by gabrielgp0811

FREE

A simple asset for managing pause/resume using Signals.

Godot Autotile Texture Templater (GATT) hero image

Godot Autotile Texture Templater (GATT)

by sesopenko

FREE

Adds GATT to your bottom toolbar. Choose from 2x2, 3x3 minimal and 3x3 minimal 3/4 view tilesets. Configure a custom block size, colours, and floor patterns. Save 2 different images to your project: a texture which can be used directly in a Tileset plus a guidelines png with transparency which can act as a guide in a layer of your graphics software (ie: gimp).

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Animation Folder Loader

by yousef2007

FREE

A tool that simplifies the process of creating animations in AnimatedSprite2D nodes by automatically loading frames from folders. Features: - Load multiple animations from folder structures - Automatically creates animations from folder names - Recursively explores subfolders - Configurable FPS for all loaded animations - Automatically disables loop for all animations - Supports PNG, JPG, and JPEG formats

Drag and drop controller hero image

Drag and drop controller

by programaths

FREE

This script node permit to handle drag and drop of any nodes in a specific group of your choice. It handles correctly nodes that overlaps by picking the topmost one. It will also raise nodes that are bellow other nodes so they "fly over" when you drag them.

Remove Orphan UID hero image

Remove Orphan UID

by iceflower

FREE

Removes orphan UIDs from the project. Orphan UIDs can happen if you delete files outside the editor and do not remove the related uid file. Use Project -> Tools -> Remove Orphan UID to remove. For more see https://kenyoni-software.github.io/godot-addons/addons/remove_orphan_uid/.

C# Coroutines like Unity hero image

C# Coroutines like Unity

by peaky

FREE

* Coroutines with pararmaters. * Yield until next frame. * Yield for certain amount of time in seconds. * Yield another coroutine.

Minimal Wavefront OBJ mesh exporter hero image

Minimal Wavefront OBJ mesh exporter

by fractilegames

FREE

Minimal Wavefront OBJ mesh geometry exporter script. Only supports meshes with indexed vertex data and does not export materials.

ActionReaction hero image

ActionReaction

by srcoloma

FREE

ideal for interactions 1-1 Introduce 2 nodes "Action" and "Reaction", where "Action" is added to physical bodies like rigidbodies or even raycasts. It abstracts or adds, if the node requires it, "body_entered", "is_colliding", and "body_exited" signals into "enter_act", "inside_act", and "exit_act" signals, respectively. However, it communicates this to a specific-named "Reaction" node, meaning that one action has one reaction