Tools

Gamepad Mouse
by mbmayer
Use a gamepad as a system-level mouse in Godot.

Godot Signals
by aendawyn
Godot Signals is an advanced and powerful signal management system for the Godot Engine, designed to enhance signal handling and simplify communication between game components. This plugin brings flexibility, efficiency, and high performance to your Godot projects, allowing developers to create complex signal workflows with ease. Key Features: - Advanced Signal Processing: Build signal processing chains with filtering, transforming, and mapping capabilities. - Signal Broker System: Easily con...

Vector Resource
by xrayez
Visually edit and store Vector2/3 core data types as resources, both from the inspector and code. This plugin adds `VectorResource` global resource class which can be referenced via code once edited in the inspector.

Rust Auto Compile
by arttaaz
Rust Auto Compile is a simple script that runs cargo automatically before you run your game. It adds 2 settings: rust/cargo_path: The path to your cargo executable rust/cargo_manifest: The path to the Cargo.toml of the library you want built. You need to have those 2 settings set for the plugin to work.

Pause Manager v3
by gabrielgp0811
A simple asset for managing pause/resume using Signals.

Godot Autotile Texture Templater (GATT)
by sesopenko
Adds GATT to your bottom toolbar. Choose from 2x2, 3x3 minimal and 3x3 minimal 3/4 view tilesets. Configure a custom block size, colours, and floor patterns. Save 2 different images to your project: a texture which can be used directly in a Tileset plus a guidelines png with transparency which can act as a guide in a layer of your graphics software (ie: gimp).

Animation Folder Loader
by yousef2007
A tool that simplifies the process of creating animations in AnimatedSprite2D nodes by automatically loading frames from folders. Features: - Load multiple animations from folder structures - Automatically creates animations from folder names - Recursively explores subfolders - Configurable FPS for all loaded animations - Automatically disables loop for all animations - Supports PNG, JPG, and JPEG formats

Drag and drop controller
by programaths
This script node permit to handle drag and drop of any nodes in a specific group of your choice. It handles correctly nodes that overlaps by picking the topmost one. It will also raise nodes that are bellow other nodes so they "fly over" when you drag them.

Remove Orphan UID
by iceflower
Removes orphan UIDs from the project. Orphan UIDs can happen if you delete files outside the editor and do not remove the related uid file. Use Project -> Tools -> Remove Orphan UID to remove. For more see https://kenyoni-software.github.io/godot-addons/addons/remove_orphan_uid/.

C# Coroutines like Unity
by peaky
* Coroutines with pararmaters. * Yield until next frame. * Yield for certain amount of time in seconds. * Yield another coroutine.

Minimal Wavefront OBJ mesh exporter
by fractilegames
Minimal Wavefront OBJ mesh geometry exporter script. Only supports meshes with indexed vertex data and does not export materials.

ActionReaction
by srcoloma
ideal for interactions 1-1 Introduce 2 nodes "Action" and "Reaction", where "Action" is added to physical bodies like rigidbodies or even raycasts. It abstracts or adds, if the node requires it, "body_entered", "is_colliding", and "body_exited" signals into "enter_act", "inside_act", and "exit_act" signals, respectively. However, it communicates this to a specific-named "Reaction" node, meaning that one action has one reaction