Tools

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ActionReaction

by srcoloma

FREE

ideal for interactions 1-1 Introduce 2 nodes "Action" and "Reaction", where "Action" is added to physical bodies like rigidbodies or even raycasts. It abstracts or adds, if the node requires it, "body_entered", "is_colliding", and "body_exited" signals into "enter_act", "inside_act", and "exit_act" signals, respectively. However, it communicates this to a specific-named "Reaction" node, meaning that one action has one reaction

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Play Centered

by manuq

FREE

When running a scene that doesn't have a camera, it will be displayed centered as in the editor viewport instead of at the top-left corner.

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Beautify Code on Save

by nuevocharrua

FREE

Automatically formats and lints GDScript files on save using gdformat and gdlint.

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Minos UUID Generator

by minoqi

FREE

A UUID generator for Godot Engine, with 1.295×10^50 combinations it'll work for any sized game, never having to worry about running out of unique IDs! Automatically stores new UUIDs and removes old ones.

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JsonClassConverter

by eitanbariboa

FREE

Simplify your JSON and class interactions! jsonClassConverter effortlessly stores JSON data, converts between JSON and class objects, and instantly loads JSON into usable classes. Streamline your development and data handling with this essential tool.

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Stream Comment

by velop

FREE

A small Godot plugin to make automated code comments easy. This was made with automating code comment point redemption on Twitch in mind. ----------- Behaviour ----------- Once called, StreamComment.comment will insert a comment into the currently active script, the line above where the cursor is located. If there is enough interested, other methods will be added to do things like randomly insert to the current script, or insert into any open script. To avoid annoyances while programming, Str...

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Debug Start Screen

by jsingla

FREE

This is a menu that automatically hides when the file start.json is not in the package. It's useful to jump into scenes that requires some preparation, or similar stuff

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GD Local History

by jaydensippy

FREE

Similar to the feature found in Visual Studio Code (and many other IDEs), GD Local History keeps a snapshot of each previous version of a script, in the event you need to view past iterations.

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Arky Addons

by arkkydev

FREE

A lightweight and modular Godot plugin that adds custom tools to the editor inspector panel. Arky Addons includes: – Enable/disable node processing (process_mode) – Show/hide nodes – Reset position and scale with undo/redo support – A clean header UI with native Godot styling Ideal for developers who want to build editor extensions or customize their workflow. Fully modular and easy to extend.

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Video Export Platform

by novadc

FREE

A simple godot export plugin that connects godot's video export mode to the export menu. Requires the NovaTools plugin as a dependency.

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External files

by mathrick

FREE

Godot External Files plugin is a partial substitute for symlinks, allowing referencing files outside of the project dir. The intended use-case is a pretty specific situation, where some assets might live outside of the Godot project directory, but still need to be accessed by Godot, such as for example when porting a game from Ren'Py in parallel to the Ren'Py version still being actively worked on. Unlike just copying the files, the referenced external files will be kept up to date, and will ...

GDScript Code Upgrader hero image

GDScript Code Upgrader

by christinecdev

FREE

Code Upgrader is a tool designed to help upgrade your GDScript code from Godot 3 to Godot 4. This plugin automates the process of updating deprecated methods, properties, and syntax, ensuring your projects are compatible with the latest version of Godot.