Tools
ActionReaction
by srcoloma
ideal for interactions 1-1 Introduce 2 nodes "Action" and "Reaction", where "Action" is added to physical bodies like rigidbodies or even raycasts. It abstracts or adds, if the node requires it, "body_entered", "is_colliding", and "body_exited" signals into "enter_act", "inside_act", and "exit_act" signals, respectively. However, it communicates this to a specific-named "Reaction" node, meaning that one action has one reaction
Play Centered
by manuq
When running a scene that doesn't have a camera, it will be displayed centered as in the editor viewport instead of at the top-left corner.
Beautify Code on Save
by nuevocharrua
Automatically formats and lints GDScript files on save using gdformat and gdlint.
Minos UUID Generator
by minoqi
A UUID generator for Godot Engine, with 1.295×10^50 combinations it'll work for any sized game, never having to worry about running out of unique IDs! Automatically stores new UUIDs and removes old ones.
JsonClassConverter
by eitanbariboa
Simplify your JSON and class interactions! jsonClassConverter effortlessly stores JSON data, converts between JSON and class objects, and instantly loads JSON into usable classes. Streamline your development and data handling with this essential tool.
Stream Comment
by velop
A small Godot plugin to make automated code comments easy. This was made with automating code comment point redemption on Twitch in mind. ----------- Behaviour ----------- Once called, StreamComment.comment will insert a comment into the currently active script, the line above where the cursor is located. If there is enough interested, other methods will be added to do things like randomly insert to the current script, or insert into any open script. To avoid annoyances while programming, Str...
Debug Start Screen
by jsingla
This is a menu that automatically hides when the file start.json is not in the package. It's useful to jump into scenes that requires some preparation, or similar stuff

GD Local History
by jaydensippy
Similar to the feature found in Visual Studio Code (and many other IDEs), GD Local History keeps a snapshot of each previous version of a script, in the event you need to view past iterations.

Arky Addons
by arkkydev
A lightweight and modular Godot plugin that adds custom tools to the editor inspector panel. Arky Addons includes: – Enable/disable node processing (process_mode) – Show/hide nodes – Reset position and scale with undo/redo support – A clean header UI with native Godot styling Ideal for developers who want to build editor extensions or customize their workflow. Fully modular and easy to extend.
Video Export Platform
by novadc
A simple godot export plugin that connects godot's video export mode to the export menu. Requires the NovaTools plugin as a dependency.
External files
by mathrick
Godot External Files plugin is a partial substitute for symlinks, allowing referencing files outside of the project dir. The intended use-case is a pretty specific situation, where some assets might live outside of the Godot project directory, but still need to be accessed by Godot, such as for example when porting a game from Ren'Py in parallel to the Ren'Py version still being actively worked on. Unlike just copying the files, the referenced external files will be kept up to date, and will ...
GDScript Code Upgrader
by christinecdev
Code Upgrader is a tool designed to help upgrade your GDScript code from Godot 3 to Godot 4. This plugin automates the process of updating deprecated methods, properties, and syntax, ensuring your projects are compatible with the latest version of Godot.