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Godot SVG hero image

Godot SVG

by giwayume

FREE

A realtime SVG rendering plugin for Godot that draws SVG paths on the GPU, allowing for infinite scaling with no additional performance cost for zooming in infinitely. When importing a SVG into your project, choose "Import As:" SVG. Then place a "SVG2D" node into your scene to render that SVG. This plugin is in Alpha testing. See full documentation at https://github.com/Giwayume/godot-svg#readme Report bugs at https://github.com/Giwayume/godot-svg/issues

Godot Level Manager hero image

Godot Level Manager

by weirdbeardgame

FREE

Godot Level Manager is A Unity based Level Manager that will allow Godot to recognize and manage what is a level vs a player or non level / Level GameObject since all GameObject's are viewed as Scene's in Godot aything can technically be loaded as a "Level". This allows a distinct seperation between levels and game objects as well as categorization of levels.

ReCorner Correction hero image

ReCorner Correction

by superbenjabros

FREE

Copy And Paste Corner Correction

Old Style FPS Controller hero image

Old Style FPS Controller

by 0xspig

FREE

INPUTS: "forward" "back" "left" "right" "crouch" "jump" This is a character controller that mimics the older "broken" version of move and slide. It has a constant move speed on slopes rather than the "correct" decelerating on ascent and accelerating descent and will stop on slopes below the max climb angle. Also supports bunny hopping and air strafing. Uses mouse for look. Max climb angle, move speed, acceleration, and friction all set with exports. Crosshair is available standalone at https:...

Gsom Loader hero image

Gsom Loader

by raubtier

FREE

A threaded async loader for Godot resources. Loads a resource in another thread and emits signals. There is a singleton `GsomLoader` - a concurrent loader. And it is possible to create any number of queued loaders - `GsomLoadQueue`. Both have similar APIs. ``` GsomLoader.finished_load.connect(_handleResource) GsomLoader.changed_progress.connect(_handleProgress) GsomLoader.failed_load.connect(_handleFail) GsomLoader.load_async("res://test.tscn") ``` See GitHub readme or the root example.gd for...

Godot Rollback Netcode (Godot 3) hero image

Godot Rollback Netcode (Godot 3)

by dsnopek

FREE

This is an addon for implementing rollback and prediction netcode in the Godot game engine. Beyond the basics (gathering input, saving/loading state, sending messages, detecting mismatches, etc) this library aims to provide support for many of the other aspects of implementing rollback in a real game, including timers, animation, random number generation, and sound - along with high-quality debugging tools to make solving problems easier. Implementing rollback and prediction is HARD, and so e...

BoxConstructor hero image

BoxConstructor

by aeghnnort

FREE

Easy-to-use Grayboxing tool for Godot.

GoLogger hero image

GoLogger

by burloe

FREE

GoLogger is a lightweight framework that enables you to create log entries to store game events and data into external .log files, making it easier to identify issues. GoLogger is a versatile tool aimed at making the debugging and maintaining process easier, and provide deeper insights into your game's behavior. By storing .log files externally, players can also share logs when they encounter issues, helping you resolve critical problems in released products. Simply define your log entries wi...

GDScript REPL hero image

GDScript REPL

by jnbangerter

FREE

Read Eval Print Loop console for the Godot Editor

Godotoro hero image

Godotoro

by genreshinobi

FREE

A Pomodoro Timer addon for the Godot Client

Animation Node Redirector hero image

Animation Node Redirector

by dangerouswhenwet

FREE

Plugin to assist un-breaking NodePaths referenced by an AnimationPlayer after you've rearranged the scene tree Problem: Sometimes when you edit the scene tree of a scene that has an AnimationPlayer wired up to it, the AnimationPlayer fails to resolve nodes in the scene whose NodePaths have changed and as a result can no longer play animations. Solution: Use a @tool script to edit the NodePaths referenced by the AnimationPlayer so they can be resolved again. This addon provides a basic UI to s...

Receipt Validator - Secure, Server-Side In-App Purchase (IAP) Validation hero image

Receipt Validator - Secure, Server-Side In-App Purchase (IAP) Validation

by flobuk

FREE

A sample project for the Godot game engine, that contains fully working in-app purchase implementations including server-side receipt validation for the Apple App Store and Google Play. The Receipt Validator Service is a fully hosted solution, so you do not have to manage your own server or keep track of transactions and App Store API changes. The service offers a FREE plan to get started. https://flobuk.com/validator