Tools

Ruake In-Game Console with Scene Tree + In Editor REPL
by j9794
This console can be opened while the game is running. It lets you evaluate code and even choose which node from the scene tree should be "self" when you are running it. It also includes a REPL that can be used in the editor.
godot_tree_table
by einrainerzufall
a table for godot with build in helper and sorter functions
BUFFer - Generic purpose buffer
by tamersoup625
This plugin adds the Buffer class for managing the execution of one player action with buffering. It can both buffer one player input for a set amount of time to run the action when allowed, and buffer the potential of an action for a set amount of time to run it when a player input is recieved. The plugin includes an example use.
BDC - Ballistic Deflection Calculator
by neclor
Ballistic deflection calculator is a tool for calculating the shot vector considering speeds and accelerations for Godot. Methods Array[float] times_to_hit_vector2(...) static Array[float] times_to_hit_vector3(...) static Array[float] times_to_hit_vector4(...) static Array[Vector2] velocities_vector2(...) static Array[Vector3] velocities_vector3(...) static Array[Vector4] velocities_vector4(...) static Vector2 velocity_from_time_to_hit_vector2(...) static Vector3 velocity_from_time_to_hit_vec...
Thumbstick
by joentnt
A Single Scripted and (yet) most convenient mobile controller setup element and connector. This plugin included presets and detailed debug informations mainly used for easy mobile controller setup validation.

iOS Deeplink Plugin
by cengizpz
Deeplink plugin allows processing of iOS application links that enable direct navigation to requested app content. Installation Steps: - click `Download` button - on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> keep `Ignore asset root` checkbox checked -> click `Install` button - enable the addon via the Plugins tab of Project->Project Settings... menu, in the Godot Editor - enable the plugin via the iOS section of Project->Ex...
More Compression
by hunam
Adds more compression formats to Godot Engine. Supported formats - LZ4

Particles2D+
by acbgamez
Simple Class that creates a "particles_cycle_finished" signal to eliminate needing to add timers to all of your particle nodes. This is emitted when your particles' lifetime expires and accounts for preprocessing and randomness. Please report any bugs by opening an issue on GitHub. Also adds a one_shot_start property that will tell the particle to emit only once when it is instanced. This is exactly the same as setting one_shot = true and then emitting = true in the _ready() function, but all...
Applinks
by foollin
Godot Android Plugin (4.2+) for getting intent data for App Links
Godot SVG
by giwayume
A realtime SVG rendering plugin for Godot that draws SVG paths on the GPU, allowing for infinite scaling with no additional performance cost for zooming in infinitely. When importing a SVG into your project, choose "Import As:" SVG. Then place a "SVG2D" node into your scene to render that SVG. This plugin is in Alpha testing. See full documentation at https://github.com/Giwayume/godot-svg#readme Report bugs at https://github.com/Giwayume/godot-svg/issues

Godot Level Manager
by weirdbeardgame
Godot Level Manager is A Unity based Level Manager that will allow Godot to recognize and manage what is a level vs a player or non level / Level GameObject since all GameObject's are viewed as Scene's in Godot aything can technically be loaded as a "Level". This allows a distinct seperation between levels and game objects as well as categorization of levels.

ReCorner Correction
by superbenjabros
Copy And Paste Corner Correction