2D

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Rope2D 2D hero image

Rope2D 2D

by jmac270

FREE

A Rope Made Up Of Rigid Body 2D's That is Rendered Using A Line 2D.You Can Customize The Color,Width And Length.

BurstParticles2D hero image

BurstParticles2D

by ivysly

FREE

Make cool, chunky one-shot particle effects with textures, curves and gradients.

Godot Dice Roller (UI Control) hero image

Godot Dice Roller (UI Control)

by vokimon

FREE

A Godot UI control that rolls 3D dices in a box.

Dark Peace's BulletUpHell: BulletHell Engine (Godot 4.2) hero image

Dark Peace's BulletUpHell: BulletHell Engine (Godot 4.2)

by darkpeace

FREE

With 200+ stars on Github, BulletUpHell is the world's most feature-packed BulletHell Engine. With the new Asset Library's Godot version search, this page isn't necessary anymore, refer to the main page : https://godotengine.org/asset-library/asset/1801 Also find it on Itch : https://bottled-up-studio.itch.io/godot-bullethell-plugin

Hexagon TileMapLayer 2D hero image

Hexagon TileMapLayer 2D

by zehir

FREE

Set of tools to use hexagon based tilemap in Godot with A* pathfinding and cube coordinates system. Require Godot 4.4+, for 4.3+ use version 1.0.1 or earlier - A* pathfinding support - Cube coordinates system - Conversion between different coordinate systems - Both offset axis support (horizontal, vertical) - All layout support (stacked, stacked offset, stairs right, stairs down, diamond right, diamond down) - Toolbar actions to fix tilemaps after layout changes - Debug visualization - Embede...

Animator Import hero image

Animator Import

by pelle

FREE

Importer plugin for Autodesk Animator FLIC animations (FLI and FLC) and some other file formats that can be saved from Animator (images, polygons, palettes, and masks). This can be used with the open sourced version of Autodesk Animator or to import animations from other applications that can export FLIC files.

VTileMap 2D hero image

VTileMap 2D

by webcatz

FREE

Adds a new VTileMap node. Lets you define the tilemap's x & y axes using vectors. Renders tiles along those axes.

QframeworkGodot 2D hero image

QframeworkGodot 2D

by gwtt

FREE

This project is based on a https://github.com/liangxiegame/QFramework implementation of a Godot plugin, using a pure GDStscript implementation. It is still being improved

Godot Projectile Engine 2D hero image

Godot Projectile Engine 2D

by azyrgames

FREE

Streamlined feature-packed Projectile Engine for Godot 4

AnimSheet - SpriteSheet to Animation Player hero image

AnimSheet - SpriteSheet to Animation Player

by lighar

FREE

Quickly generate ready-to-use AnimationPlayer directly from your sprite sheets within the Godot editor. Features - Supports Common Formats – Load PNG, JPG, WEBP, and more! - Auto-Detect – Let AnimSheet find animations automatically! Works with transparent backgrounds and strips. - Manual Drag & Drop – Draw animation frames directly on the sprite sheet preview! - Custom FPS Settings – Control playback speed per animation. - One-Click Node Generation – Instantly create Sprite2D and AnimationPla...

Surfacer: 2D-platformer AI and pathfinding 2D hero image

Surfacer: 2D-platformer AI and pathfinding 2D

by levi

FREE

**NOTE:** This framework depends the separate Scaffolder library. You'll need to add both of these libraries to your `addons/` folder. (https://godotengine.org/asset-library/asset/969) **NOTE**: Consider this a pre-alpha release. This framework still has many rough edges, is still changing a lot, and is possibly a lot more inflexible than you would want (it makes a lot of assumptions about how you've structured your app). **tl;dr**: Surfacer works by pre-parsing a level into a "platform graph...

B-Spline Plugin hero image

B-Spline Plugin

by tripodsan

FREE

Plugin for creating B-Spline based shapes. It allows you to: - create and edit the b-spline points and weights in the editor -create open or closed shapes - create clamped open shapes - change spline degree and rendering detail - choose border width and color - choose fill color or texture - specify virtual shape extension for creating floors and ceilings - auto-create collision polygon