2D

2D Camera Controller Singleton / with Dev
by jessejburton
I am building out a re-useable Camera Controller singleton. So far it has a shake feature that uses perlin noise and tweening to create some smooth camera effects. You can use the base class for production or the dev tools class for on screen testing of the screen shake. A work in progress to be sure. Currently working on a change camera target system that allows smooth transitions between on screen targets. https://www.burtonmediainc.com/#godot-camera-controller-2d
Weather 2D 2D
by pirachute
An easy to use 2D Weather for Godot games including wind, rain, snow and some scene darkening... INCLUDES: 1. An easy to configure weather node to place in your scene. 2. A "weather collider" node to place in your game so weather changes when player enters in a specific area 3. Samples scene including a graphic UI to test different weather variables. FEATURES: - Simple to configure - Follows the player (or another node) - Rain and Snow textures and be easily changed

Rope2D 2D
by jmac270
A Rope Made Up Of Rigid Body 2D's That is Rendered Using A Line 2D.You Can Customize The Color,Width And Length.

BurstParticles2D
by ivysly
Make cool, chunky one-shot particle effects with textures, curves and gradients.
Godot Dice Roller (UI Control)
by vokimon
A Godot UI control that rolls 3D dices in a box.

Dark Peace's BulletUpHell: BulletHell Engine (Godot 4.2)
by darkpeace
With 200+ stars on Github, BulletUpHell is the world's most feature-packed BulletHell Engine. With the new Asset Library's Godot version search, this page isn't necessary anymore, refer to the main page : https://godotengine.org/asset-library/asset/1801 Also find it on Itch : https://bottled-up-studio.itch.io/godot-bullethell-plugin

Hexagon TileMapLayer 2D
by zehir
Set of tools to use hexagon based tilemap in Godot with A* pathfinding and cube coordinates system. Require Godot 4.4+, for 4.3+ use version 1.0.1 or earlier - A* pathfinding support - Cube coordinates system - Conversion between different coordinate systems - Both offset axis support (horizontal, vertical) - All layout support (stacked, stacked offset, stairs right, stairs down, diamond right, diamond down) - Toolbar actions to fix tilemaps after layout changes - Debug visualization - Embede...
Animator Import
by pelle
Importer plugin for Autodesk Animator FLIC animations (FLI and FLC) and some other file formats that can be saved from Animator (images, polygons, palettes, and masks). This can be used with the open sourced version of Autodesk Animator or to import animations from other applications that can export FLIC files.
VTileMap 2D
by webcatz
Adds a new VTileMap node. Lets you define the tilemap's x & y axes using vectors. Renders tiles along those axes.

QframeworkGodot 2D
by gwtt
This project is based on a https://github.com/liangxiegame/QFramework implementation of a Godot plugin, using a pure GDStscript implementation. It is still being improved
Godot Projectile Engine 2D
by azyrgames
Streamlined feature-packed Projectile Engine for Godot 4
AnimSheet - SpriteSheet to Animation Player
by lighar
Quickly generate ready-to-use AnimationPlayer directly from your sprite sheets within the Godot editor. Features - Supports Common Formats – Load PNG, JPG, WEBP, and more! - Auto-Detect – Let AnimSheet find animations automatically! Works with transparent backgrounds and strips. - Manual Drag & Drop – Draw animation frames directly on the sprite sheet preview! - Custom FPS Settings – Control playback speed per animation. - One-Click Node Generation – Instantly create Sprite2D and AnimationPla...