All Gadgets

Easy Menus
by savovuk
With easy menus you don't have to program your own main, options and pause menu anymore! It features: * Keyboard & Gamepad Support * Setting of Various Audio & Video Settings * Autosaving and Loading of Settings (Data Persistence) * Various Signals to Connect Easy Menus with your existing Code For usage information visit the Github of the project. https://github.com/SavoVuksan/EasyMenus

AMC Forth
by tiggerntatie
An implementation of Charles "Chuck" Moore's Forth programming language as a virtual computer inside of Godot.

Godot NDI
by unvermuthet
Integrates the NDI® SDK with Godot Extends the VideoStream and VideoStreamPlayback classes to implement NDI playback. For outputting the Viewport as an NDI source, add the NDIOutput Node to the scene. Check out the demo scenes included with the releases.

Point2D 2D
by mainman002
Point light using a gradient texture & colors for scene lighting This custom tool script is used to generate a complete 2D point light setup Features Include: * Adjust light settings in an organized inspector layout * Select gradient shape for linear, circle, and square * Color presets to quickly select gradient colors * Invert gradient colors Made by: * TnT Gamez LLC * Johnathan Mueller

Max Size Container 2D
by mattuv
A custom Container node for Godot Egine 3.x, to limit the size of children nodes. All Control nodes have a rect_min_size property, but they lack the rect_max_size. The MaxSizeContainer aims at solving this issue. To be limited in size, a Control node must be child of a MaxSizeContainer. INSTRUCTIONS: - From the editor, press Add a new node, and select MaxSizeContainer. Note: to add the Container from script, you must use this code: var MaxSizeContainer = preload("res://addons/MaxSizeContainer...

Trail2D 2D
by gabbinetto
A custom 2D node that creates a trail. Is it something you could code in 5 minutes? Yes, but I made this to save those precious 5 minutes.

Abandoned Spaceship Demo
by perfoon
Godot 4 demo scene of an abandoned spaceship in an overgrown hangar. Shows the following features: * The light baking setup in Godot. Lightmaps are baked for Hangar and Outside scenes separately. * Trim sheet-based materials with a custom shader for colour changing. * Vertex colour-based terrain material for blending between different ground textures. * Animated in-world video display on the arcade machine. * Godot Volumetric fog, SSIL, SSAO and Temporal antialiasing. * Reflection probes for ...

Radial Menu Control 2D
by jesuisse
Provides a radial menu control node for Godot Engine 4.3 (aka a "pie menu") with support for submenus. It supports keyboard, mouse and gamepad input. The look of the control is highly configurable using exported properties and themes. There is a live demo at https://www.phar.ch/2024/godot-radial-menu-demo/RadialMenu.html

CopperDC - An in-game debug console
by ratamacue9112
This adds an easy-to-use, highly adaptable debug console to your games. You can adapt the console for your game's needs by adding custom commands, stats monitors, error logs, changing the console design, and more.

Script Dock
by dugramen
Moves the script list from ScriptEditor into a dock. This increases horizontal space for the ScriptEditor, and lets you separate the list into a window.

Yamms - Yet another MultiMesh Scatter 3D
by mattiny
Yet another multi mesh scatter. A simple MultiMesh plugin where you can place your meshes into your scene via a configurable polygon area.

Animated LowPoly Pistol
by imageparseconde
An animated lowpoly Pistol for your game project! Animations : Pistol Fire Pistol Fire Empty Pistol Fire ADS Shoot Pistol Fire ADS Shoot Empty Pistol Idle Pistol Idle Empty Pistol Jump Pistol Jump Empty Pistol Jump Start Pistol Jump Start Empty Pistol Jump End Pistol Jump End Empty Pistol Jump Fall Pistol Jump Fall Empty Pistol Reload Pistol Run Pistol Run Empty Pistol Walk Pistol Walk Empty