All Gadgets

Visual Shader Normal Strength Node
by foyezes
This node lets you control normal map strength.
Godot Dialog System
by davethedev
This is an addon which assists in the generation, organization, storage, and access of large amounts of text data for Godot Engine projects. It consists of a Story Editor to create and manage lists of dialog records via tags and search filters. And a Dialog Editor through which text/dialog data is created and edited via graph nodes. Although primary designed to handle game dialog, the editors can be used to manage text data for any purpose. Text data can be saved to resource files and read in...

GodotGPT
by ecadz
This addon allows using your OpenAI's api-key in godot for ChatGPT.
ShaderFunction-Extras
by flamelizard
This addon aims to help Godot developers writing custom written shaders by providing high-level functions which are often used inside gdshaderinclude files.

Godot Rust CLI
by robertcorponoi
Godot Rust CLI is an easy to incorporate Rust modules into your Godot project.

Mqtt node
by freehuntx
This is a simple implementation of mqtt 3. It adds a node that can be used entirely without code and just visually! Just ws/wss brokers are supported for cross compatibility reasons (browser support). There are no plans/needs to add tcp/udp.
Project Time Tracker
by ccencceth
Track how much time you've spent on a project
Radar Graph
by lsbt
Create a customizable radar graph in Godot

Outline shader
by ponas
This simple and elegant shader allows you to outline your sprites. You can make it smooth, sharp, wide, narrow, change it's color and more! It is very easy to use and works perfectly.
2D Lights and Shadows Demo
by godotengine
Simple demo of 2D lights and shadows, using Light2D and LightOccluder2D nodes. Language: GDScript Renderer: Compatibility
Godot 3D mesh slicing
by sybiote
Node allowing for real-time cutting of mesh, implemented in GDScript supports rigid bodies , repeated cutting , cross section materials
CCG Engine and Template
by unreference
This project contains a functioning CCG engine with support for fully modular card effects, turn structure, resource systems, and zone systems. Included in the project is a template with an example UI implementation, example game mode settings, and an example implementation of a card effect. There is also a tool for adding decks to the player profile, but editing them isn't natively supported yet. To run the example project, run scenes/UI/main_menu.tscn. "Collection" and "Test Game" are curre...