All Gadgets
LineMap2D 2D
by guoxiaoyao
LineMap2D is a Godot 4 plugin based on Line2D that allows developers to create textured 2D lines while supporting dynamic adjustments to point positions, rotation, scaling, and other properties. The plugin runs in tool mode (@tool), making it suitable for visual design directly within the editor. LineMap2D 是一个基于 Line2D 的 Godot 4 插件,允许开发者创建带有纹理的 2D 线条,同时支持动态调整点的位置、旋转、缩放等属性。本插件支持在 工具模式(@tool) 下运行,可用于编辑器内的可视化设计。
Combat Collider
by meckanit
Easily set up both hurtboxes and hitboxes for any type of 2D game. To use just add the combat collider node to a scene, I suggest under the sprite for better organization, and then use the buttons to modify the colliders. Then to actually make it so that works with the animation use the Animation's call method line to call the start(), end(), and next frame functions of the colliders. For hurtboxes click the Is hitbox button twice to initialize it to the correct color and layer. This uses bot...
Extra Snaps
by arsith
Adds extra snapping functionalities for Node3D objects. Allows Node3D objects to snap to physics bodies or CSG objects with collision. - Select a Node3D object that you want to move, - While pressing Ctrl / Cmd + W, move your cursor along a surface to snap the selected object to the surface, - Release Ctrl / Cmd + W to confirm.
EntityGrid
by xebeth
A simple entity grid for 2D games
Node Distance Tool 3D
by nuncaaglutinar
The Node Distance Tool is an addon for Godot Engine that allows users to select two 3D nodes and measure the distance between them. It creates a line connecting the nodes and displays the measured distance in the scene. This addon is useful for developers who need to measure distances between objects during game or simulation development in Godot.
MinTime (Clock)
by icyatom
I made this simple clock desktop app for my personal use to display the time. It has stopwatch and timer. I was experimenting use of Godot to build the GUI applications and I had fun while building this. Hope this project can be helpful for some people who are just starting. Also don't forget to go to my Github page show some love, I have some cool projects there that I am working on.

2D Camera Controller Singleton / with Dev
by jessejburton
I am building out a re-useable Camera Controller singleton. So far it has a shake feature that uses perlin noise and tweening to create some smooth camera effects. You can use the base class for production or the dev tools class for on screen testing of the screen shake. A work in progress to be sure. Currently working on a change camera target system that allows smooth transitions between on screen targets. https://www.burtonmediainc.com/#godot-camera-controller-2d

ThreadPool for Godot 3
by zmarcos
A GDScript thread pool to asynchronously execute tasks.
Simple First Person Controller
by crazystewie
A simple first person controller using a raycast for ground detection, useful for prototyping and extending
Anaglyph Camera
by sisilicon
This plugin adds a new camera that creates a 3D anaglyph effect. For the addon itself, install only the silicon.3d.anaglyph folder. For the whole demo, install everything.
Remove Directory
by elip100
Adds a function to recursively remove a non-empty directory. USAGE: RmDir.rmdir(directory: String)
Kiki's DevTools
by skeatsies
This is a collection of Dev Tools I have created (and found) that are designed to mesh seamlessly with each other. Some features include a full featured console , console output filtering, property monitoring, and more to come.