All Gadgets

Scrolling Backgrounds Demo
by gaspi
A demo for my scrolling backgrounds tool.

Godot Meta Toolkit
by w4games
Exposes the Meta Platform SDK and provides other tools for XR development on Meta's platform. See the documentation here: https://godot-sdk-integrations.github.io/godot-meta-toolkit/

Oculus Quest Button
by creikey
This tool allows you to figure out which button on the Oculus Quest Touch Controllers corresponds to which button ID.

Discord Social SDK
by thiagola92
Wrapper around Discord Social SDK. Compatibility with Linux (x86_64) and Windows.

Godot Dynamic Data Table
by jospic
DynamicDataTable is a GDScript plugin for Godot 4 that allows you to create and manage dynamic data tables easily and flexibly. -Dynamically create tables with customizable headers and data. -Dynamic resizing column widths. -Support for various data types (strings, numbers, dates in the format dd/mm/yyyy, progressbars, checkboxes). -Column sorting in ascending or descending order. -Filtering rows by column. -Cell edit mode by left mouse button double click -Multirows selection. -Independent h...

Godot Version Management
by erasor
This addon is for developpers that want a centralized place for version naming / build number and then display it in game. It allow you to configure version and build in project settings. These configurations are synchronized to all existing export of your project. Moreover configurations can be loaded for in game display.

Godot WebXR Template
by m
A template for quickly getting started with WebXR projects in Godot.

Godot Moho Importer 2D
by duriganjp
Godot plugin in GDScript for importing Moho animations for 3.3+. Import .mohoproj files to the project and convert it into a single scene. This plugin also adds two classes from Moho that may be useful besides importation: SwitchLayer and SmartBone.

2D Hexagonal Map Navigation Demo
by dimithrandir
An example of implementing hexagonal TileMap navigation in Godot. Features navigation with mouse control and path finding.

NV File System
by naiive
Allow Editor File System to dock at the bottom panel, similar to the layout found in Unreal Engine / Unity, with Menu & Shortcuts to Switch & show/hide the File System. - Use Shortcut `Alt + S` to toggle the dock location and `Control + Space` to show / hide the file system when docked on the bottom. - Or simply click/press FileSystem Split Mode button. - The Shortcut menu is available in : Projects > Tools > File System > Switch File System Dock - to customize the shortcut, you can modify th...

Signal Extensions
by minami110
This plugin extends GDScript's Signal and Callable classes, influenced by Cysharp/R3. The main purpose of this plugin is to make it easier to unsubscribe from Godot signals. However, it is not intended to fully replicate R3. Additionally, several simple operators are implemented.

Crypth of the Necrodancer mechanics
by ange
a Crypth of the Necrodancer copy made with Godot