All Gadgets

Simply Console
by mediocracy
A simple in-game console that lets both the player and the developer use custom commands that call set functions from specific objects with a focus on being as light weight and simple as possible. Features: - Custom commands to call set functions on any object - Multiple argument type support - Keywords to access specific objects directly - Permission levels and cheats to restrict command access - Graphical editor plugin for creating and editing commands - Module system with included modules ...

Todot
by garystrousers
This is an Editor Plugin that adds a todo list side dock.

Ply - In Editor Box Modeling 3D
by hints
In-editor box modeling tools for ArrayMeshes. See https://github.com/jarneson/godot-ply for full documentation.

in-app purchases using cryptocurrencies
by bdshahab
Due to various restrictive laws or sanctions, financial exchanges are not available in a free and equal way for everyone in the world. Still, cryptocurrencies do not have any geographical limitations, and they are not limited to anyone. App stores usually follow those rules and sanctions, and for that reason, some developers cannot sell their products. However, those app stores also deduct a significant percentage of the sales as commissions and taxes from the income of developers! However, m...

Easy Vector Display (2D)
by neropatti
Adds a custom node "VectorDisplay2D". Hit V to toggle the display. Displays the vector & separated XY components.

Sota - hexagonal grids 3D
by ardazishvili
Sota is a framework for creation of structures made of discrete building blocks, e.g. terrains for turn-based games, honeycombs, etc. By using trivial objects like hexagon or pentagon and organizing them into combination it let you create aggregations like hexagonal grid of various shape, e.g rectangular or hexagonal, or polyhedron made of hexagons and 12 pentagons. https://sota.readthedocs.io/en/latest/content/getting_started/introduction.html

Dark Mode Signal
by dmgsoftware
Provides a global DarkMode singleton node which generates a signal when dark mode is turned on or off. Dark mode is checked every 1 second by default. Connect to the signal as follows: DarkMode.dark_mode_changed.connect(func(is_dark_mode): print("Is dark mode: ", is_dark_mode) ) Provides an alternative to DisplayServer.is_dark_mode() with: DarkMode.is_dark_mode() Polling can be updated either via inspecting the global DarkMode node or: DarkMode.polling_interval = 2.0 # check every 2 seconds

inkgd
by ephread
Ink is a scripting language for writing interactive narratives designed by inkle. This asset provides both an implementation of the Ink runtime in pure GDScript and an editor plugin to manage stories. See the README for more information: https://github.com/ephread/inkgd/blob/0.4.7/README.md

Property Selection Window
by infinitani
A powerful plugin that provides an intuitive interface for selecting and monitoring node properties in the editor. This plugin enhances your workflow by making property management more efficient and user-friendly, with features like filtering, searching, and type-based filtering of properties.

Custom Image Equalizer
by bumblemeow
A graphical equalizer where each block of the equalizer is an image you provide. It provides many configuration options and is derived from Control so you can position and size it as you see fit.

Circular Container
by bojidarbg
A circular container node, which arranges its children in a circle. It might be helpful for circular menus and the like. Features: * Simple, Godot-like, public API * Animations support, with support for custom animating function * Somewhat supports Node2D children - experimental * Option to force expand on all children * Option to force all children to be square (might be useful if you don't want to play with both minsize axes) * Option to configure the angle from which to start arranging children * Calculate minimum size of the container, so it can be embedded inside other containers (maybe circular, maybe not...)

WebSocket Multiplayer Demo
by godotengine
This is a sample showing how to use WebSockets along with the Multiplayer API in Godot: https://docs.godotengine.org/en/stable/tutorials/networking/high_level_multiplayer.html Language: GDScript Renderer: Compatibility