All Gadgets
inkgd
by ephread
Ink is a scripting language for writing interactive narratives designed by inkle. This asset provides both an implementation of the Ink runtime in pure GDScript and an editor plugin to manage stories. See the README for more information: https://github.com/ephread/inkgd/blob/0.4.7/README.md
Property Selection Window
by infinitani
A powerful plugin that provides an intuitive interface for selecting and monitoring node properties in the editor. This plugin enhances your workflow by making property management more efficient and user-friendly, with features like filtering, searching, and type-based filtering of properties.

Custom Image Equalizer
by bumblemeow
A graphical equalizer where each block of the equalizer is an image you provide. It provides many configuration options and is derived from Control so you can position and size it as you see fit.
Circular Container
by bojidarbg
A circular container node, which arranges its children in a circle. It might be helpful for circular menus and the like. Features: * Simple, Godot-like, public API * Animations support, with support for custom animating function * Somewhat supports Node2D children - experimental * Option to force expand on all children * Option to force all children to be square (might be useful if you don't want to play with both minsize axes) * Option to configure the angle from which to start arranging children * Calculate minimum size of the container, so it can be embedded inside other containers (maybe circular, maybe not...)
WebSocket Multiplayer Demo
by godotengine
This is a sample showing how to use WebSockets along with the Multiplayer API in Godot: https://docs.godotengine.org/en/stable/tutorials/networking/high_level_multiplayer.html Language: GDScript Renderer: Compatibility

MapTileProvider 2D
by meenky
Provides an interface for loading real world map imagery into Godot with optional caching to reduce network traffic.
Onscreen Keyboard 2D
by mrtnfchs
Onscreen Keyboard Plugin for Godot Engine. Displayed as soon as LineEdit or TextEdit are in focus. Select your OnscreenKeyboard object and apply your custom styles and font via inspector. (You can find some default dark-flat-like-styles inside the plugin/customize/styles folder)

Basic
by tofujita
There are some basic shaders, as a blur filter, a mosic filter, an edge filter and others. You can use as your shader in your project, after download the shaders.
Timer Counter
by blaron
ENG: TimerCounter is an addon for Godot, you can see the time spend on your project. ESP: Time Counter es un addon para Godot que te permitirá ver el tiempo que llevas en tu proyecto.

State Machine
by itsmealec
Finite State Machine for managing different States that anything can be in. For example, an Enemy can "Attack", "Patrol", "Idle", etc.
RaycastSignals
by srcoloma
RaycastSignals is added as a child to a Raycast3D or Raycast2D node. and allows using signals that indicate when a body enters collision, when it remains colliding, and when it exits collision. The signals are body_just_entered, body_inside, and body_exited.
Godot Super Wakatime
by bartoszb
Tool to measure time spent in loved by many people game engine - Godot Officially approved to use in High Seas event created by Hack Club