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Translations From JSON (Godot 3.x) hero image

Translations From JSON (Godot 3.x)

by aliyil

FREE

This is a small plugin that allows loading translation texts from JSON files. Usage: 1. Install the plugin into your project 2. Add JSON translations files into your project in .json format. 3. Add the file to translations using Project Settings > Localization > Add (Select "All files (*)" to see the JSON file) Example JSON Format: { "locale": "en", "messages": { "HELLOWORLD": "Hello world!", "ANOTHERTEXT": "This is another text." } }

AMP (Adaptive Music Player) hero image

AMP (Adaptive Music Player)

by datlycan

FREE

AMP allows you to create adaptive music systems. Utilizing the AdaptiveMusicPlayer and AudioStemPlayer nodes, you can easily modify music properties and add or remove stems in the inspector or during runtime. An example scene using these nodes can be found on itch.io: https://datlycan.itch.io/amp-demo

PCKManager hero image

PCKManager

by mrjustreborn

FREE

EditorPlugin for managing PCK files. Adds an ExportPlugin to split the main PCK into smaller ones, e.g., to create DLCs.

m12 Name Generator hero image

m12 Name Generator

by monk12

FREE

An extensible name generator suitable for NPCs, units, town names, or whatever use you might have for random access to plaintext source files. Features an autotag system, a demo scene/script, and functions to assist with manipulating the collected data.

Player2D 2D hero image

Player2D 2D

by jhonnystene

FREE

A terraria-style player object with pre-made collision and gravity. Taken from one of my upcoming games. Control names are: movement_left movement_right movement_jump action

FastText class hero image

FastText class

by burstina

FREE

Text node with fast rendering capabilities, expecially useful on Android. Text rendering on Android devices highly harms FPS. (https://github.com/godotengine/godot/issues/19917) You can append FastText nodes in Scene Tree and use instead of Label and LineEdit nodes to avoid FPS drop. Note: even if it has been created as a workaround for Android, you can use it on any plaftorm for it has a different approach to text input.

Android In-App Purchases (IAP) Demo hero image

Android In-App Purchases (IAP) Demo

by godotengine

FREE

This demo shows how to make in-app payments in Android. NOTE: Running the demo requires exporting and uploading the game to Google Play. Language: GDScript Renderer: Compatibility

JSON Editor hero image

JSON Editor

by hnosmium0001

FREE

JSON editor inside Godot editor - [x] Docked panel - [x] Editing existing entry values - [ ] Add/remove entries

3D Tiles For Godot hero image

3D Tiles For Godot

by battleroadlabs

FREE

3D Tiles for Godot streams real-world 3D content such as high-resolution photogrammetry, terrain, imagery, and 3D buildings from Cesium Ion and other sources available as optional commercial subscriptions. The plugin includes Cesium Ion integration for instant access to global high-resolution 3D content ready for runtime streaming. Cesium ion users can also leverage cloud-based 3D tiling pipelines to create end-to-end workflows to transform massive heterogenous content into semantically-rich ...

LuaAPI 4.2.x hero image

LuaAPI 4.2.x

by trey2k

FREE

This is an extension that adds support for creating lua modding or in game scripting in a sandboxed environment. We aim to provide API like the lua C API for GDScript. You can find full documentation and tutorials at: https://luaapi.weaselgames.info/latest/ Importantly this is NOT meant to be a replacement for or alternative to GDScript. This extension provides no functionality to program your game out of the box. This is built for the godot 4.2-stable release. But should work with newer mino...

Pseudolocalization Demo hero image

Pseudolocalization Demo

by godotengine

FREE

A demo showcasing the Pseudolocalization feature in Godot: https://docs.godotengine.org/en/stable/tutorials/i18n/pseudolocalization.html Language: GDScript Renderer: Compatibility

Sligh Games Cloud hero image

Sligh Games Cloud

by slighgames

FREE

A powerful Godot Engine plugin that seamlessly integrates AWS Amplify services into your game projects. This plugin enables game developers to leverage AWS cloud capabilities directly within the Godot environment, providing authentication, data storage, API access, and more with minimal configuration.