All Gadgets
JSON Editor
by hnosmium0001
JSON editor inside Godot editor - [x] Docked panel - [x] Editing existing entry values - [ ] Add/remove entries

3D Tiles For Godot
by battleroadlabs
3D Tiles for Godot streams real-world 3D content such as high-resolution photogrammetry, terrain, imagery, and 3D buildings from Cesium Ion and other sources available as optional commercial subscriptions. The plugin includes Cesium Ion integration for instant access to global high-resolution 3D content ready for runtime streaming. Cesium ion users can also leverage cloud-based 3D tiling pipelines to create end-to-end workflows to transform massive heterogenous content into semantically-rich ...
LuaAPI 4.2.x
by trey2k
This is an extension that adds support for creating lua modding or in game scripting in a sandboxed environment. We aim to provide API like the lua C API for GDScript. You can find full documentation and tutorials at: https://luaapi.weaselgames.info/latest/ Importantly this is NOT meant to be a replacement for or alternative to GDScript. This extension provides no functionality to program your game out of the box. This is built for the godot 4.2-stable release. But should work with newer mino...
Pseudolocalization Demo
by godotengine
A demo showcasing the Pseudolocalization feature in Godot: https://docs.godotengine.org/en/stable/tutorials/i18n/pseudolocalization.html Language: GDScript Renderer: Compatibility
Sligh Games Cloud
by slighgames
A powerful Godot Engine plugin that seamlessly integrates AWS Amplify services into your game projects. This plugin enables game developers to leverage AWS cloud capabilities directly within the Godot environment, providing authentication, data storage, API access, and more with minimal configuration.
Rafaela's Localization System
by rafaelaoverflow
In most of my Godot projects throught the years I have used variations of this Localization system. So I thought, "If I'm gonna put this in all of my projects, wouldn't it be easier to just make it an Addon?" Although this Addon was made with JSON in mind, you can also use other formats! To do so, you will just need to make your own function to load the localization data, because Localization.load_localization expects files to be in a JSON format. More info about this on the "Loading Localiza...
Gopilot Assist
by smorty
Gopilot allows for AI code completions, refactoring and chatbots with agentic capabilities within Godot! WARNING: Depends on "Gopilot Utils" plugin Supported LLM APIs are: - ollama - mistral-codestral - groq (experimental) - sambanova (experimental) - openrouter (experimental) The chat has many command, like for example - @script (gets the current script) - @some_open_script.gd (gets another script which is also open) - @scene (gets scene tree hierarchy) - @docs(<NameOfClass>) (gets docs for ...
gdLinter
by falli
GDLinter is an addon for Godot Engine that runs gdlint on save to automatically lint your GDScript as you code. NOTE: This plugin only runs if "gdlint" is installed. Instructions available at https://github.com/Scony/godot-gdscript-toolkit
FollowTransform
by srcoloma
Follow-Transform is a node that performs the inverse operation of the Remote Transform node in Godot Engine. It enables one object to follow the transformations of another object. Simply add Follow-Transform as a component to an object, and assign the target property to the object you want it to follow.
Parley Dialogue Manager
by jonnydgreen
Parley is an easy-to-use, writer-first, and scalable dialogue management system and is designed to be used by game writers and developers alike.

Hybrid App XR Sample
by devloglogan
This is a sample project demonstrating hybrid app functionality supported by the Godot OpenXR Vendors plugin.

Voxel Destruction 3D
by terabasestudios
Allows dynamic voxel destruction with debris along with other voxel features. Allows importing .vox files and damaging with a specialized voxel destruction node.