Tools
SyndiBox Text Engine
by sudospective
A powerful engine perfect for dialog-heavy games such as RPGs, visual novels, platformers, etc. Recent hotfixes (1.7.1): - Updated version in README.md - Updated version in syndibox.gd Recent changes (1.7.0): - Added scollbar - Added a way to start dialog through script - You can change how long before auto-advance - You can now disable the scrollbar and use the old text transposing - Added an option for the scrollbar to follow the text - Added the signal tag which emit a signal when read - T...
Maaack's GWJ Template - Plugin
by maaack
Template with a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene. This is identical to the Game Template, except for the opening has the GWJ logo and a space for the theme + wildcards to go. Created in collaboration with members of the Godot Wild Jam community. For usage information, visit the following: https://github.com/Maaack/Godot-Game-Template/blob/main/README.md#usage
Godot Rollback Netcode (Godot 4)
by dsnopek
This is an addon for implementing rollback and prediction netcode in the Godot game engine. Beyond the basics (gathering input, saving/loading state, sending messages, detecting mismatches, etc) this library aims to provide support for many of the other aspects of implementing rollback in a real game, including timers, animation, random number generation, and sound - along with high-quality debugging tools to make solving problems easier. Implementing rollback and prediction is HARD, and so e...
GDScript Plus
by totobirdcreations
An addon that improves GDScript. Features: - Nodes with scripts can disable the script button in the scene tree. - Custom nodes can disable creation using the create node menu. - Custom nodes can hide the script filename shown in the create node menu. - Custom nodes can show a description in the create node menu. - Export properties on nodes can have tooltips and descriptions. - Signals on nodes can have tooltips and descriptions.
Godot FOV (Field of View)
by brandonlamb
Godot script that allow use of Field of View in (currently) 2d game.

Native Integration
by nonunknown
Make C++ scripts without any external configuration, just plug,make your code, and you're done!

ThreadPool for Godot 3
by zmarcos
A GDScript thread pool to asynchronously execute tasks.
Remove Directory
by elip100
Adds a function to recursively remove a non-empty directory. USAGE: RmDir.rmdir(directory: String)
Kiki's DevTools
by skeatsies
This is a collection of Dev Tools I have created (and found) that are designed to mesh seamlessly with each other. Some features include a full featured console , console output filtering, property monitoring, and more to come.
Addonsave (4.1)
by beatrixassets
this is a fork of addon save for godot 3 make addonsave.gd autoload Project Settings -> Autoload -> Add The script Compatible with 4.2
Godot Debug Camera
by kcfresh53
This plugin provides a debug camera for Godot 4 projects, allowing for easy navigation and debugging within both 2D and 3D environments.

Utility AI (GDExtension)
by grr
A set of nodes for making AI agents, with support to utility-based behaviour and state selection. Created using GDExtension and C++. The extension contains: - Utility-based AI Agent Behaviour nodes - Utility-enabled Behaviour Tree nodes (can also be used as a regular behaviour tree) - Utility-enabled State Tree nodes for hierarchical state management - Node Query System for generalized Utility-based node queries, with time-budgeting Binaries available for Windows and Linux. Web/Wasm and (unsi...