3D
Active Rigid Body Ragdolls
by r3xg1l
This tool does two things: * It creates ragdolls with RigidBodies and Generic6DOFJoints, instead of PhysicalBones. * It implements a simple animation tracer using joint motors, to mimic the popular method of creating Active Ragdolls[1]. ** WARNINGS AND USAGE ON GITHUB PAGE** The provided joint script is meant to create a Torque Driven[2] active ragdoll, however, given that it is attached to Joint nodes, its behaviour can be reprogramed, and adjusted for your own needs. [1] - https://www.youtu...

AABB Static BoxCollider from Mesh
by rybadour
Adds a button to the 3D panel when selecting a MeshInstance3D that can used to generate a StaticBody3D and CollisionShape3D for the AABB of the selected mesh. It generates the above nodes as children of the mesh.
Infinite Heightmap Terrain 3D
by pgcomai
Generates heightmap terrain around a player position. New terrain chunks are loaded on a thread when the player moves.
Godot 3D Terrain Plugin (heightmap, mapbox)
by sythelux
A 3D Terrain Tool Plugin written in .NET6/.NET7 Currently supported: - Sculpting - Holes - Flatten - Noise - Smoothing - Collider support for DEFAULT and Bullet - Painting: On each splatmap channel - Brushes: Smooth, Linear, Spherical, Tip by given radius, strength and fallof - Importing and exporting heightmaps and splatmaps for 16bit raw images (industrial default) - Mapbox Support - 4 types of import formats - Visual shader support with pre defined components - open source

Rapier Physics 3D - Fast Version with Parallel SIMD Solver 3D
by ughuuu
A 3D drop-in replacement for the Godot engine that adds stability and fluids. This version is deterministic, just not cross platform deterministic. This version has: - SIMD (Single instruction, multiple data) operations for even faster performance - parallel solving.
Flight Navigation
by revolnoom
This package provides flying/swimming navigation in free 3D space. It builds a Sparse Voxel Octree representing the solid/empty state, and then applies Greedy A* algorithm for path finding. Currently in development. Please see README.md for a more detailed list of features and limitations, as well as how to use.
NI mate Motion Capture 3D
by hoontee
Add an NImate node to the scene to begin - its variables should be self-explanatory. Requires Delicode NI mate. Use default settings with skeleton tracking enabled. Delicode NI mate Installers: Windows - https://github.com/hoontee/godot-ni-mate-motion-capture/raw/master/ni_mate_installers/Delicode_NI_mate_v2.14_Installer.exe macOS - https://github.com/hoontee/godot-ni-mate-motion-capture/raw/master/ni_mate_installers/Delicode_NI_mate_v2.14.dmg Ubuntu 64-bit - https://github.com/hoontee/godot-...
PointCloud 3D
by jlsgangwisch
This tool creates CPUParticles3D point clouds from mesh resources. Volumetric video is possible using .xyz frames.

Follower
by mxt08
This tool allows you make that a KinematicBody follows another Node in a 3D space.
Blender-Godot Pipeline
by michaeljared
This addon is a Godot helper addon for my blender addon which simplifies exporting objects from Blender into Godot. https://blendermarket.com/products/blender-godot-pipeline-addon Docs: https://blendermarket.com/products/blender-godot-pipeline-addon/docs This addon includes: - GLTF Import GD script - Scene initialization GD script You do not need to "Enable" the addon from project settings. This addon is simply a repository for the GD script files mentioned above. Under Project Settings -> Im...
Debug Draw 3D (4.2.2+)
by dmitriysalnikov
This is an add-on for debug drawing in 3D and for some 2D overlays, which is written in C++ and can be used with GDScript. = Features = 3D: * Arrow * Billboard opaque square * Box * Camera Frustum * Cylinder * Gizmo * Grid * Line * Line Path * Line with Arrow * Plane * Points * Position 3D (3 crossing axes) * Sphere * 3D Text Overlay: * Text (with grouping and coloring) Precompiled for: * Windows * Linux (built on Ubuntu 22.04) * macOS (10.15+) * Android (5.0+) * iOS * Web (Firefox is support...
ThrowOut 3D
by tomsart
Using physics in the editor, scatter lots of instances from a MeshLibrary that contains both meshes and colliders.You can convert spawned RigidBody3D objects to MeshIntance3D, MultiMeshInstance3D, or StaticBody3D instances.