Tools

Logger
by apollox
This tool provides a node called 'Logger' which allows a file based logging. (Quite similar to Python's logging module) All while providing mass flexibility yet retaining a bit of power. Allows customization while in the Godot editor.

Auto Version Incrementor (Mono)
by jtsmithit
Automatically updates the version number stored in ProjectSettings. Can be configured to increment on build, export, or both. Edit settings.cfg in res://addons/auto_version_incrementor_mono/settings.cfg to customize functionality. More customization is planned for the future. To install, copy the addons folder into the base directory of your project. NOTE: Being a Mono plugin, you must build the mono solution before enabling the plugin.

GDVM (Godot View Model)
by qt911025
A one-way data binding mvvm/mvc framework. Fully in gdscript. For more information, see the github page.

SceneTexture - Scene Thumbnail and Icon Generation
by ydeltastar
A texture that uses a 3D scene to draw itself. Generate icons and thumbnails directly from a scene and use them anywhere that accepts a regular texture resource.

Quake-Style Light Animations
by ioannis
A modular, component-based system for creating animated lights in the Godot engine, inspired by the dynamic light animations of classic Quake and Half-Life games. Features - 11 Animation Presets: Includes predefined light animation tables from Quake. - Custom Animations: Supports user-defined animation strings. - Editor Previews: Preview animations directly in the Godot editor. - Smooth Transitions: Optional fade effect to reduce stepping. - Material Integration: Light animations affect the l...

Nakama Godot 4 client
by novabyte
The official open-source Godot client for Nakama server written in GDScript. Nakama is an open-source server designed to power modern games and apps. Features include user accounts, chat, social, matchmaker, realtime multiplayer, and much more. This client implements the full API and socket options with the server. It's written in GDScript to support Godot Engine 4.0+. Full documentation is online - https://heroiclabs.com/docs

XR Kit
by patrykkalinowski
XR Kit is a set of addons providing various features for XR development in Godot 4. Complete description and demo project available at: https://github.com/patrykkalinowski/godot-xr-kit Physics Movement: Physics-based XR movement. Player hands collide with environment and can grab or push physics object in realistic manner. Player body can collide with physics objects and be moved around in space. Hand Gesture Recognition: Real-time recognition of hand poses based on predefined templates. Smoo...

jpInspector3.x
by duriganjp
Define categories, groups and buttons in the inspector using export vars in Godot 3.x! ✅ Works in Godot 3.1 ~ 3.5

Joystick plugin for godot 4
by bakercat
This plugin allow a fast and easyer way to comunicate with the Joystick service using Godot engine. With the addition of the "JoystickClient" Node you can easily get all the JSON data inside all your configurations. See about joystick in: https://www.getjoystick.com

Simply Console
by mediocracy
A simple in-game console that lets both the player and the developer use custom commands that call set functions from specific objects with a focus on being as light weight and simple as possible. Features: - Custom commands to call set functions on any object - Multiple argument type support - Keywords to access specific objects directly - Permission levels and cheats to restrict command access - Graphical editor plugin for creating and editing commands - Module system with included modules ...

Todot
by garystrousers
This is an Editor Plugin that adds a todo list side dock.

Dark Mode Signal
by dmgsoftware
Provides a global DarkMode singleton node which generates a signal when dark mode is turned on or off. Dark mode is checked every 1 second by default. Connect to the signal as follows: DarkMode.dark_mode_changed.connect(func(is_dark_mode): print("Is dark mode: ", is_dark_mode) ) Provides an alternative to DisplayServer.is_dark_mode() with: DarkMode.is_dark_mode() Polling can be updated either via inspecting the global DarkMode node or: DarkMode.polling_interval = 2.0 # check every 2 seconds